Patrick Sheffield
Forum Replies Created
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Patrick Sheffield
June 24, 2011 at 1:12 am in reply to: Email Exchange with Randy Ubillos, FCP X Designer“FCP7 projects do not have enough information in them to properly translate to FCPX (in FCP7 all of the clip connections live in the editor’s head, not in the timeline). ”
This is a BS remark. The relationships exist in the timeline, not the editor’s head. How do I prove that? Anyone in the world can open my timeline and play back my edit. I don’t need to be present.
Not enough information? BS. Put in default information. Sorry – metadata….
Just an excuse for poor planning.
Patrick

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Can you post an example clip – are you sure it’s stuttering? – you are running 24fps…
Patrick Sheffield
Sheffield Softworks -
I’m sorry – once the footage is rendered and exported, your playback is not affected by any plugins that were on the original clips. Can you post an example of the problematic clip?
Patrick

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I’m unsure what you mean by jittery/jumpy… are you sure you did a ⌘0 and reset the render settings for your timeline to 8 bit?
Patrick

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Sounds like you need to render it…
Patrick

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There ya go – Andy’s got the solution.
Patrick

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AFAIK, FCP only supports 2 display devices…
Patrick

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I should explain what’s going on…
First I grabbed a random still of a ballerina and placed it in my project. I created a little green bezier “brush stroke” shape and replicated it. I used the Shape: Image, but that requires an alpha channel, so I threw a Luma Key on the still. However, she wasn’t bright enough to key all the non-black areas, so I added a Levels filter (and reordered the filters so the Levels was done first), then adjusted the levels to brighten her sufficiently.
I clicked back on the Replicator and changed the Arrangement to Random Fill, upped the Points to 2400 or so, clicked the Shuffle Order checkbox, set the Color Mode to Take Image Color, then played with the Angle and Angle Randomness, Scale and Scale Randomness until I got something I liked.
Then I clicked on the ballerina still and pressed k to generate a clone layer, and moved that into it’s own group below the brush strokes. I added a Bump Map filter and dropped the “brush strokes” replicator to it’s map well and played with the Angle and Amount to get a nice effect.
Finally, I added a Gradient Colorize filter to the Clone Layer group and used a green-to-black gradient and upped the Repeats to 4.
And typing this up took longer than actually making the composition.
As to what happens with moving footage, I am unsure. I don’t know if the replicator follows the alpha channel dynamically, or if it takes it from frame 1. Try it and let us know what happens.
Have fun…
Patrick
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Closest I can think is getting creative in Motion:

Here’s the project:
https://howtocheatinmotion.com/viewing/ballerinapainting.zip
Patrick Sheffield