Forum Replies Created

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  • Olly Lawer

    March 15, 2014 at 7:34 pm in reply to: PC vs Mac render issue

    Cool. Tho does it slow down render a lot? Kinda enjoying very quick renders compared to iMac!

    Olly Lawer

  • Olly Lawer

    March 15, 2014 at 7:11 pm in reply to: PC vs Mac render issue

    Great. Thank you.

    So tell me about this secret menu?!?! 😉

    Olly Lawer

  • Olly Lawer

    March 15, 2014 at 3:33 pm in reply to: PC vs Mac render issue

    – Do you have any effects applied to this layer?

    Yes, an adjustment layer with a blur, but no key frames on the layer

    – Are you sure you’re up to the lastest version of any third-party effects?

    Yes. We use Creative Cloud and everything is up to date – no third party effects.

    – What do you mean “Mac doesn’t have issue with the same file, but the PC does?” Are you saying the Mac renders correctly and the PC does not, or the Mac plays back the rendered movie file correctly and the PC does not?

    Exactly right. We use Dropbox between machines. The exact same file with no changes renders fine with the Mac, but the PC renders a glitch.

    The file played back glitches on both machines and plays fine on both machines – dependant on if we are playing back the with the PC rendered file or the Mac rendered file.

    – Also note that the disk cache is machine-dependent. I’d suggest you try purging RAM and clearing the disk cache as a troubleshooting step.

    Will do.

    – Something is wrong here — an installation of QuickTime may be required, but QT Pro is not required to render from Ae to QuickTime Animation codec.

    When we got the PC, we had to install QT to render a MOV. Understandable. However, this MOV was not recognised by the Mac or the conversion software. So we paid for QT pro after some advice on here. Now the files play OK and are recognised on the Mac.

    – Do you have any anti-virus or firewall software on this machine? If so, is “Adobe QT32 Server.exe” permitted through?

    Yes we do – I’ll check. I should note, all other renders have been glitch free on the PC.

    Do you see the same thing if you render to another format, like a PSD sequence?

    – not tired, but we can try

    Olly Lawer

  • Olly Lawer

    March 15, 2014 at 12:40 pm in reply to: PC vs Mac render issue

    Hi Walter, thanks for your response. Answers below.

    – What exact version of Ae are you using?

    AE CC

    – Are you RAM previewing at the same resolution that you’re exporting?

    No. We’re doing a RAM preview at 1/2 resolution. Does this make a difference? Still, Mac doesn’t have issue with the same file, but the PC does.

    – Are you using multiprocessing for renders but not for RAM preview, or are you using MP for both (or neither)?

    Both.

    – What format are you rendering to?

    QT MOV Animation Codec. We use this all the time and it’s fine. Tho, we did have to buy QT pro on the PC to enable the same workflow as we use on the Mac.

    Olly Lawer

  • Olly Lawer

    March 11, 2014 at 7:08 pm in reply to: GHz or more cores

    I got slammed ;).

    As much as I’m partial to some pork and sandwiches and the two together sound rather appealing…the holy grail of AENLE is alas, a few years off(…or is it?)…I’m referring to this comment:

    “After a LOT of research and phone conversations with Eric Bowen at ADK, I’ve come to the conclusion that a PC running Windows 7 or 8.1 and a i7 4930K over clocked to 4.5GHz with 64GB of ram will be the best thing for AE over more threads and a dual Xeon machine.”

    To which Adobe responded:

    “Listen to James. He has this exactly right.”

    https://forums.creativecow.net/thread/2/1045585

    More cores is great for RAM preview, but what’s best for playing stuff through on the timeline?

    Olly Lawer

  • Olly Lawer

    March 11, 2014 at 3:57 pm in reply to: MOV played out on PC AE not recognised on Mac

    Hmm, think I have solved it. Have installed QT Pro. Now rendering out a Animation codec QT from AE seems to be readable on a Mac. Hurrah!

    Thank you!

    Olly Lawer

  • Olly Lawer

    March 11, 2014 at 3:06 pm in reply to: MOV played out on PC AE not recognised on Mac

    OK, so if no program accepts these files on Mac, how do be convert them (taking the PC) out the picture??

    Olly Lawer

  • Olly Lawer

    March 7, 2014 at 9:31 am in reply to: Only 4% of 64GB RAM being used?

    This is probably useful too.

    First pic: 14 ‘real’ cores at 4GB per core:

    Second pic: 29 cores at 2GB per code:

    Not much difference really.

    Olly Lawer

  • Olly Lawer

    March 7, 2014 at 9:22 am in reply to: Only 4% of 64GB RAM being used?

    Thank you. this was very useful! I always thought it was a good idea to use the virtual cores!! Have now allocated 16 of the 32 cores to other applications. In fact, I bumped the RAM up per core to 4GB so it only uses 14 cores as this surely should be quicker. Alas, it still isn’t that quick…

    Here is a screenshot as requested.

    Olly Lawer

  • Olly Lawer

    February 18, 2014 at 4:13 pm in reply to: GPU ray trace hundreds of times faster than CPU?

    Thanks Chris. Just want to get my head around this so sorry for all the questions…

    With our current machines – one was listed in the first post – they take ages with bigger projects. Not only in viewing the comps real time or scrubbing but end render too. I mean 3-4 hours for a 2 minute animation – nothing overly complicated, but I’m sure motion blur is to blame a lot. They are top end 2011 iMacs with 20GB of RAM.

    Tried many settings, including multicore processing and whilst we’ve had some success spreading things up, not much. Tried keeping a lot of system space free too etc.

    So….

    Would you say a lower core machine with a higher GHz is better or a higher core machine and lower GHz? Either option will have 64GB RAM.

    And does Graphics card matter?

    Olly Lawer

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