Forum Replies Created

  • Oli Sansom

    February 12, 2009 at 7:42 am in reply to: Triggering nested comps to play only when desired

    Cheers Darby. Coming from a flash animation background, I’ve found it hideously time consuming and messy moving complex keyframed animations along to different parts of nested comps timelines, in accordance with a change to the parents animation timing. I’ll take a further look into time remapping 🙂

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