Norman Black
Forum Replies Created
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Norman Black
June 13, 2015 at 2:40 am in reply to: GPU recommendations for a machine with Vegas, Premiere, and AECS5 only supports CUDA. The Mercury engine in CS6 and later support CUDA and OpenCL.
https://blogs.adobe.com/premierepro/2011/02/cuda-mercury-playback-engine-and-adobe-premiere-pro.html
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Norman Black
June 12, 2015 at 9:00 pm in reply to: Rendered Blur in video in video with SVP 13 (Picture in Picture)When using Mainconcept variable bitrate you may want to check the two pass option. It will double your render time but it will allow the encoder to better distribute the bitrate across the video. Meaning sections that do not need a lot of bitrate can save more bitrate for those sections that do need more bitrate. Single pass VBR still varies, but not by as much as two pass.
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Norman Black
June 11, 2015 at 9:08 pm in reply to: Rendered Blur in video in video with SVP 13 (Picture in Picture)I agree. 10Mbps is kinda low for a 1080p60 source, with the jerky movements of game footage. That is probably closer to okay for 30p.
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[Bruce Richard] ” I don’t know how to stretch the event apparantly.”
Just drag the right side of the event to the right.
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WooHoo, the WaveHammer demo mode activation problem is finally fixed. Only took them more than a year to fix a simple activation problem but at least it is finally fixed.
GoPro file decode performance is improved.
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Yes, you can do this. For your media event turn looping off and extend the event length beyond the end of the media length. The last frame of the media remains displayed. If looping is not turned off, then the media is just restarted from the beginning when you extend the event beyond the media length. You will see a little triangle at the top of the event showing where the media “ends”.
If you have multiple movie clips with a single media file, then you must create subclips of each movie clip within the media file where you want to use this technique. Vegas treats the subclips as though they are separate media files.
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Norman Black
June 10, 2015 at 8:54 pm in reply to: Rendered Blur in video in video with SVP 13 (Picture in Picture)Since you are doing a small PiP, then make sure your final render quality setting is set to Best (project properties). Vegas only uses its highest quality interpolator (resizer) in Best. Vegas defaults to Good. The biggest difference between Good and Best is the interpolation algorithm.
Beyond that, I don’t know. I’ve not had a problem, but I have only used something like this once.
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Norman Black
June 10, 2015 at 7:46 pm in reply to: Rendered Blur in video in video with SVP 13 (Picture in Picture)I only saw brief periods of you PiP going blurry, so I will speculate what the issue is given you game footage source material.
This lower/blurry quality thing is common with people doing game footage and internet delivery via Youtube/Vimeo. Answered many times here. You have very fast movement with possibly high frequency detail and the bitrate delivery is insufficient to maintain detail at a given level. So when the bitrate becomes insufficient it can briefly go blurry and then recover when the source material calms down enough so that bitrate is not starved.
There is nothing you can do about this as you have no control over the Youtube/Vimeo encodes. It is what it is.
The bottom line is that internet delivery bitrate (which is low) only gives high quality if your source video material can get very good compression.
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[Bob Peterson] “I have to disagree. You need to set preview to Best/Full to get the best results.”
Recent Vegas versions have switched to Best/Full to take a snapshot when you are in one of the “Auto” modes. This is all done automatically.
https://www.sonycreativesoftware.com/webhelp/vegaspro/13/ENU/index.htm#VideoPreview.htm#kanchor605
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The NewBlue stylizers package has some filters that could help with the water color and sketch effect. You would probably use a couple of them and composite them together for the final effect.
https://www.newbluefx.com/stylizers-3-ultimate