I’m using the built-in forces, not a gradient. I’m using both forces… I didn’t realize I could use only one.
Also, by moving backwards I mean I have the piece scaling down so as it appears to be moving farther away. At a certain point, I want it to shatter while it’s moving backwards; however while it’s being pushed backwards, it stops.
Is there any way I can get the piece to shatter without it exploding or being pushed backwards by itself and that way I can just use the scale function to make it look like it’s exploded backwards? I think it might have to do with the scaling and the shatter effect together which is causing the odd pause, but I can’t figure out why.