If the Project is the entire raw clip of the game- why not keyword that directly instead of placing it onto a timeline and making it into a compound clip? Also remember that clips can exist in multiple keyword collections and smart collections. So you could create a smart collection that was looking for all players from one team and then you’d get the entire team in that collection automatically.
I’d actually want to sit down and look at your edit to give you a suggestion of how to best use FCPX. But yes, it’s a lot more powerful than timecode i/o and bins from FCPX.
Noah
FCPWORKS – FCPX Workflow
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