After 2 days of work in Blender, I believe that importing OBJ’s to AE to use them in Stardust is not as simple as … working with Blender.
In fact, the last time I used it professionally, it was 10 years ago, and seeing what it became generates a lot of enthusiasm in this room …
It has everything, and everything is in total control with scripting. For instance, if I want to draw the trajectory of a particle, it’s … easy here, and impossible in Stardust. And, if you have a question … type it in Google … and Bam ! … a page full of answers … It’s not a community, it’s a country.
Well, let’s compare the next image I created in blender with the ones above in this thread :

That said, AE is still the way to go for a lot of things …
I am probably not going to buy Stardust or Trapcode now. Coding vs [ setting a finite number of options ]. Not such a simple choice but for the moment I choose code.
… but I may change my mind next week … 😀