> “You have to draw the entire shape in one frame”
Well, I don’t really get it.
I could do it with a 2D shape (drawn in a layer with some simple expressions with a loop on createPath and depending on time). But I need a 3D curve …
And everywhere I saw a 3D curve defined with a mathematical function it was this way : x(time), y(time), z(time) with time as variable … and to animate it I would need this :
x( time , lamdda ) , y( time , lamdda ) , z( time , lamdda )
… where lamda is a parameter changing the curve …
BUT … to animate the curve I need to change lamdda : labda = lamdda(time) … and I don’t think it is possible to tell Trapcode or Stardust : “draw the curve acting as if lamdda was a constant.” … and animate lamda “under the table” hidden from Trapcode or Stardust ….
I begin to think that the only way to do this is outside of AE : Blender Script and then import the OBJ … but what a pain in the … hips … to animate it and synchronize it with the audio …