Forum Replies Created

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  • Nico Jones

    July 20, 2010 at 4:51 pm in reply to: Far visibility issue…

    Ah ok, thanks. I can re-open the scene now. Sadly, the approach hasn’t made any difference.

    I basically need a spaceship to be massive, and be a reasonable distance away from the camera. Here’s a project file that demonstrates the problem. It contains a scene that I’ve already altered (from 10.000 to 100,000 in this case!!)

    https://webfilemanager.co.uk/dsf.php?fileid=mqlqmtFD

    Any ideas??

    Many thanks,

    Nico J BB

  • Nico Jones

    July 20, 2010 at 4:23 pm in reply to: Far visibility issue…

    Ah ok, got it. Problem though – once I’ve edited the scene file with the text editor, I can’t open it as a scene. I’m on a Mac, and it just turns it into one of those ‘nothing’ files once I save it.

    Is there some sort of suffix I can apply to make Invigorator open it? The original scene file didn’t have one when I saved it…

    Thanks!

    Nico J BB

  • Nico Jones

    July 20, 2010 at 12:30 pm in reply to: Far visibility issue…

    Thanks, that sounds good. I’ve saved my scene and made the changes, but for the life of me can’t figure out how to re-import the scene. Doesn’t seem to mention it in the Help anywhere, and I can’t find a tab for it in the plugin!

    Nico J BB

  • Fan-flipping-tastic. Thanks!

    Nico J BB

  • How can I amend this expression so that I can apply it straight onto the position of a 3D object and have it only affect X+Y, not Z? I’m having weird issues when I try to split them…

    freq = thisComp.layer(“Wiggle Control Sliders”).effect(“FREQUENCY”)(“Slider”);
    amp = thisComp.layer(“Wiggle Control Sliders”).effect(“AMOUNT”)(“Slider”);

    if (freq.numKeys > 0){
    if (time <= freq.key(1).time || time >= freq.key(freq.numKeys).time)
    wiggle(freq,amp)
    else{
    n = freq.nearestKey(time).index;
    if (freq.key(n).time > time) n–;
    f1 = freq.key(n).value;
    f2 = freq.key(n+1).value;
    t1 = freq.key(n).time;
    t2 = freq.key(n+1).time;
    w1 = wiggle(f1,amp);
    w2 = wiggle(f2,amp);
    linear(time,t1,t2,w1,w2);
    }
    }else{
    wiggle(freq,amp)
    }

    Nico J BB

  • Looks like that’s done it! Thanks so much for sticking with it guys – it’s a crucial part of a music vid I’m working on and it’s really, really helped me out.

    nj

    Nico J BB

  • Ack. That’s not good. Are you on CS5? CS4? Thanks for having a look!

    Nico J BB

  • Nico Jones

    June 24, 2010 at 12:27 pm in reply to: Staggeringly simple wiggle question

    Many thanks Dan, much appreciated.

    Nico J BB

  • Nico Jones

    June 23, 2010 at 8:36 am in reply to: Staggeringly simple wiggle question

    Yes that’s it…but when I use that expression it seems to lock the position to it’s wiggle, if you see what I mean?

    Normally you can wiggle an object and still have it go about its business on a path…but the above method seems to not let you move the object at all, beyond its wiggle?

    Nico J BB

  • Nico Jones

    June 21, 2010 at 10:12 am in reply to: Glitch on 3D models when using spotlights…

    Thanks Edward, that sorted it instantly! Can’t believe I didn’t find that user prefs menu. I must have looked for such a menu a hundred times…

    Nico J BB

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