How can I amend this expression so that I can apply it straight onto the position of a 3D object and have it only affect X+Y, not Z? I’m having weird issues when I try to split them…
freq = thisComp.layer(“Wiggle Control Sliders”).effect(“FREQUENCY”)(“Slider”);
amp = thisComp.layer(“Wiggle Control Sliders”).effect(“AMOUNT”)(“Slider”);
if (freq.numKeys > 0){
if (time <= freq.key(1).time || time >= freq.key(freq.numKeys).time)
wiggle(freq,amp)
else{
n = freq.nearestKey(time).index;
if (freq.key(n).time > time) n–;
f1 = freq.key(n).value;
f2 = freq.key(n+1).value;
t1 = freq.key(n).time;
t2 = freq.key(n+1).time;
w1 = wiggle(f1,amp);
w2 = wiggle(f2,amp);
linear(time,t1,t2,w1,w2);
}
}else{
wiggle(freq,amp)
}
Nico J BB