Forum Replies Created

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  • Nick Toth

    February 15, 2018 at 3:00 pm in reply to: What is a good graphics add-on for FCPX?

    Yes, get Motion for sure but make sure you get training on it or you will be very frustrated. The biggest problem I see with FCPX and Motion users is they don’t get proper training and then blame the software when “it doesn’t work”.

    Ripple Training’s Motion tutorials by Mark Spencer are among the best IMHO.

    https://www.rippletraining.com

    The Adobe program people mention is probably After Effects. I don’t recommend it for a beginner.

  • Nick Toth

    February 12, 2018 at 2:36 pm in reply to: Crazy deal on base iMac Pro

    I’m seeing $500 off. Still a good deal.

  • Nick Toth

    February 12, 2018 at 2:15 pm in reply to: Why one user Switched to FCPX

    Bah! FCPX is only for making YouTube videos….

    Who are the richest Youtubers?
    No. 7 (tie): Germán Garmendia — $5.5 million. …
    No. 7 (tie): Markiplier — $5.5 million. …
    No. 5 (tie): Tyler Oakley — $6 million. …
    No. 5 (tie): Rosanna Pansino — $6 million. …
    No. 4: Smosh — $7 million. …
    No. 3: Lilly Singh — $7.5 million. …
    No. 2: Roman Atwood — $8 million. …
    No. 1: PewDiePie — $15 million. YouTube/Screenshot.

  • Not worth the effort in my opinion. Add each layer as a connected clip, do your animation and then compound it if you want or just leave as-is. I have had problems with PSD files in FCPX and don’t use them any more.

  • Nick Toth

    January 5, 2018 at 3:06 pm in reply to: Skewed PS files

    FWIW – I stopped using Photoshop files (both layered and flat) in FCPX a long time ago because every time there was an update to FCPX there was an issue. I have switched over to hi-res jpg for full screen files and png for files with transparency and have had no problems since. I retain a working PSD file in the event I need to make any changes. It’s worth a few extra moments to export a jpg or png as opposed to dealing with issues with PSD files.

    Just as a test I imported a PSD into a project and it was offset down and to the right by some 500-600 pixels.

  • Nick Toth

    May 25, 2017 at 12:07 pm in reply to: Bricklayers and Sculptors

    And yet…

    In 2008, the Bureau of labor Statistics states that the average annual salary for fine artists, which includes professional sculptors, was around $42,650. On the low end of the pay scale, these artists earned around $20,000, and on the high end, they earned over $80,000.

    According to the Bureau of Labor Statistics, the average hourly wage for all bricklayers, both union and non-union, at all levels of experience from across the U.S. was $22.50. Annual salaries range from more than $80,570 to less than $28,950.

  • Nick Toth

    April 18, 2017 at 7:55 pm in reply to: Effect Parameters not showing in inspector

    UPDATE – For some unknown reason I was missing the PluginManager.framework library. Restored it from my Time Machine backup and all is well.

  • Nick Toth

    April 18, 2017 at 3:43 pm in reply to: Effect Parameters not showing in inspector

    I am on Sierra. I am in contact with FXFactory and they indicate there is some kind of issue with the update. Will keep working on this. Thanks

  • Nick Toth

    April 4, 2017 at 8:28 pm in reply to: best practices in setting graphics timings in bin?

    Don’t change the durations in the browser. Assuming the clips are named in sequence, click the first and shift clip the last.
    Place the playhead where you want the group to start in the timeline. Hit the q key to attach to primary. Drag select all clips. Hit Command G to make a secondary storyline then Control D and set them all to the duration you want (you said you want them to default to 36 seconds). If I understand what you are trying to do this should do it. No need to drag anything or change individual clips unless you do not what them all the same length.

  • Nick Toth

    March 7, 2017 at 2:23 pm in reply to: Replacing Motion templates

    Interesting. I’ve never had a Motion template update in the timeline after it has been modified in Motion.

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