Hy Tony,
Sorry for my bad English,
First try with PyroCluster to create a basic Waterfall that you can multiply and combinate together to make numerous varations by changing scale, speed, transparency,etc. to create downfalling Water overall your Submarine by setting the 3 PyroCluster Shape Scales to 2 / 10 / 0,2, Volume 90%, Luminosity 12, Density 5, Emitter Birthrate around 24, Angle Horiz. 15° Vertic. 5°, Visibility 100%, Speed minimum 330. For the splashing Water always use PyroCluster to make some combinations with White/Blue shaded Explosions and inside an other Particle Emitter/Gravity for the different sized Waterdrops. That needs some time of experimentation and a long Render Time, but you can obtain a verry photorealistic result.
Here a Test Pic with simple Waterfall, without Waterdrops Emitter.
