Figured this issue out.
Using the additive compositing technique I was able to re-build the ‘Beauty’ pass using C4D renders only.
Multi-Passes in C4D:
Separate Lights – All/Mode(doesn’t matter)/Shaddow Correction checked
Ambient Occlusion
RGBA Image
Global Illumination
Specular
Refraction
Reflection
Shadow
Ordering should look like this in while compositing in AE: (top to bottom)
RGBA – Stencil Alpha
AO – Multiply
Refraction – Add
Reflection – Add
Global Illumination – Add
Lights – Add
Shadow – Multiply
Specular – Normal
In C4D make sure in the render settings you set ‘sparate lights’ to ‘ALL’ and check ‘shadow correction.
This will render out a pass for each light separately and allow for more flexibility in post.
If anyone else has other compositing techniques please feel free to add.
Cheers!
-Nick