Forum Replies Created

Page 9 of 10
  • Hey,

    That REALLY worked a treat, saved me a good few hours of work, and it was super simple to bring the sequence back into AE.

    Thank you!

    Take care,

    Nick

  • Nicholas White

    April 14, 2005 at 4:54 am in reply to: Pause Comp Timeline with an Expression?

    Hey,

    You could precomp your video layers, apply time remapping to the precomp layer, then add a hold-frame keyframe at the point where you want the video to pause.

    Take care,

    Nick

  • Nicholas White

    April 14, 2005 at 4:54 am in reply to: Pause Comp Timeline with an Expression?

    Hey,

    You could precomp your video layers, apply time remapping to the precomp layer, then add a hold-frame keyframe at the point where you want the video to pause.

    Take care,

    Nick

  • Hey,

    Thanks for the reply.

    I hadn’t thought of that, I’ll give it a go!

    Take care,

    Nick

  • Hey,

    Sort of found a workaround in the scripting manual (please, somebody write a good manual in the next version!) to see if a layer is a camera or light…

    Check to see if you can add an effect to it (lights and cameras cannot have effects) by sending this test:

    if(activeLayer (“Effects”) == null)
    {
    do something
    }

    Surely, there must be another way?

    Take care,

    Nick

  • Hey,

    Sort of found a workaround in the scripting manual (please, somebody write a good manual in the next version!) to see if a layer is a camera or light…

    Check to see if you can add an effect to it (lights and cameras cannot have effects) by sending this test:

    if(activeLayer (“Effects”) == null)
    {
    do something
    }

    Surely, there must be another way?

    Take care,

    Nick

  • Nicholas White

    April 11, 2005 at 1:49 am in reply to: How do I shorten a composition

    My favorite way is to hit ctrl-k (apple-k on the mac I think) to open up the comp settings, then adjust the length there.

    Take care,

    Nick

  • Nicholas White

    April 9, 2005 at 1:39 am in reply to: successful horrible audio recording

    Hey,

    Your mic probably is outputting a mic-level signal, which unfortunately not terribly loud and will require some sort of amplification to get it where you want it. As you’ve discovered the mic input with the +20dB boost not only boosts the signal but also the noise level generated by the card.

    If you can, you should invest in some sort of dedicated mic pre-amp, either as a standalone unit or something build into a nice mixer. These will boost the signal of the mic to line-level without nearly as much noise as the mic input of the SBLive. You can find pre-amps in the $50-$100 range, and there are some mixers with XLR inputs in the $200-$300 range that will give you the ability to mix other sources and eq as well.

    Until then, you could sample some of the mic’s noise by hitting alt+n, then use that sample as a base for the noise reduction effect (Effects>Noise Reduction>Noise Reduction), it will help clean up your sound.

    Take care

    Nick

  • Nicholas White

    April 8, 2005 at 2:48 pm in reply to: “baking” parent positions

    Hey,

    Tried the multiple comp thing, and it’s working out REALLY nicely, all I need to do is make sure I do a little planning.

    I’ve even taken the master comp of all the different positions and time remapped it, making the thing spin in all sorts of neat directions, and created cameras in all the different comps which through the magic of expressions follows the position of a single camera in a ‘master camera comp’, thereby allowing me to add camera movements which flow nicely between the different positions.

    Not so easy in 3d apps either, eh? Now I don’t feel so brave attempting this… : )

    Take care,

    Nick

  • Nicholas White

    April 8, 2005 at 2:48 pm in reply to: “baking” parent positions

    Hey,

    Tried the multiple comp thing, and it’s working out REALLY nicely, all I need to do is make sure I do a little planning.

    I’ve even taken the master comp of all the different positions and time remapped it, making the thing spin in all sorts of neat directions, and created cameras in all the different comps which through the magic of expressions follows the position of a single camera in a ‘master camera comp’, thereby allowing me to add camera movements which flow nicely between the different positions.

    Not so easy in 3d apps either, eh? Now I don’t feel so brave attempting this… : )

    Take care,

    Nick

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