Nicholas White
Forum Replies Created
-
Nicholas White
April 24, 2006 at 3:45 am in reply to: OT: how to project holes evenly across the surface of a tubeHey,
Thank you for the kind words.
Briefly, I followed this tutorial:
https://www.penrith-high.net/cinema4d/golfball.gifThen I cut this into a quarter, cloned two rows of the holes and ‘flattened’ them to flow along a straight curve (like a tube), then stitched the two rows back to the quarter-sphere using the bridge and build polygon tools.
Then it was simply cloning the flat tube section, moving it down the y-axis, and stitching it to the existing body. It took, as you can imagine, a LONG time; the biggest problem was not all the points lined up perfectly, so there was a good hour or so of just selecting rows of points and setting their y-positions so that when I lined everything up, it wouldn’t look too bad. I’ve become very, very familiar with the points manager, I think that it is going to be my friend when I need to make something and I’m not clever enough to do a trick to get the points to do what I want them to.
Finally, the object was dropped into a hypernurb and rendered.
The material was the ‘chrome1’ preset in one of the shaders…Channel shader, I think.
At a distance it looks pretty nice, but up close it is a mess, some of the holes are stretched in all sorts of directions, you can see little bumps here and there, but for the learning experience it was fun and when I finally get my work copy and can save my projects, it will take a lot less time to model.
Take care,
Nick
-
Nicholas White
April 24, 2006 at 12:31 am in reply to: OT: how to project holes evenly across the surface of a tubeHey,
Thank you Chris for your help. I ended up modeling it using polygons, here is the result:

Take care,
Nick
-
Nicholas White
April 23, 2006 at 9:56 am in reply to: OT: how to project holes evenly across the surface of a tubeChris,
Thank you for your reply, your method is interesting and got me thinking about all sorts of other neat things I could do with materials, I did some reading on the plugins you mentioned:
1. What is ‘tb’?
2. I believe that to use OBAN you need one or more of the modules to use it, please correct me if I’m wrong. I am using only the demo of 9.5 (waiting for my real copy to come in a work), do you know if I will still be able to use it?
3. I’ve read about a plugin called ‘place on point’, I’m going to give that a shot.Take care,
Nick
-
Hey,
1. Make file in Illustrator
2. Go to file>export, select illustrator legacy as the file type
3. choose illustrator 8 as the version.Take care,
Nick
-
Adam,
Thank you for your reply. I downloaded a demo of v9.5 off the Maxon website and tried it, the colors behave as I would expect them to…looks like I’m going to have to save some money!
Another question about your example: I’m not sure size of source file you used for the projected transparency; in my test I’m using an image that is 384×288, 72dpi. When this image is projected onto the screen, only an enormous section of the image is actually seen on the screen. What I would like to do is ‘shrink’ the size of the image projected to match the size of my screen. In my v6 I am able to scale the size of the outer edges of the light’s cone so that the projected image resizes, but in 9.5 the projected image scales itself in correspondance with the scale of the cone.
I’m only interested in seeing my results in the render window as I am not able to save my images in the demo.
Take care,
Nick
-
Hey,
If you hold down 1 while click-dragging the mouse, it will pan your view like in PS with the spacebar. I think. If not 1, try 2 or 3. Whatever the case is, you can pan laft-right/up-down, zoom in and out, and rotate using these three keeys in conjunction with the mouse.
Take care,
Nick
-
Hey,
It seems to work in my copy of AE7.0 Professional (PC). Try this:
1. Run AE7.0
2. Create a new comp (something like 720×540 will do)
3. Go to File>Scripts>Run Script File
4. Browse to wherever 3d_cube.jsx is on your computer, select it and open it.
5. A dialogue will pop up asking howe big you want each side to be…put in something like 100. Hit Enter.
6. An alert will pop up saying “done!” and an orange cube will appear in the upper left side of your comp window, with 6 solids and a null object in the project window.Maybe you don’t have the Professional version? Maybe running on a Mac? If you’re running on a Mac, maybe I need to test the script and make changes to it (don’t know if there is a difference between Mac and PC scripts),
Take care,
Nick
-
Hey,
It seems to work in my copy of AE7.0 Professional (PC). Try this:
1. Run AE7.0
2. Create a new comp (something like 720×540 will do)
3. Go to File>Scripts>Run Script File
4. Browse to wherever 3d_cube.jsx is on your computer, select it and open it.
5. A dialogue will pop up asking howe big you want each side to be…put in something like 100. Hit Enter.
6. An alert will pop up saying “done!” and an orange cube will appear in the upper left side of your comp window, with 6 solids and a null object in the project window.Maybe you don’t have the Professional version? Maybe running on a Mac? If you’re running on a Mac, maybe I need to test the script and make changes to it (don’t know if there is a difference between Mac and PC scripts),
Take care,
Nick
-
Hey,
Thanks for the heads up, I wrote that for 6.5, I believe that there were a few scripting changes in 7.0, I’ll go over it tonight and update it.
Take care,
Nick
-
Hey,
Thanks for the heads up, I wrote that for 6.5, I believe that there were a few scripting changes in 7.0, I’ll go over it tonight and update it.
Take care,
Nick