Forum Replies Created

Page 4 of 14
  • Navarro Parker

    June 27, 2014 at 1:31 am in reply to: Wiggle, but never go past set minimum.

    This doesn’t seem to be working correctly on a Shape Layer’s Trim Paths which goes from 0~100%.

    Your expression pegs the parameter at 100%. It never goes under.

    I removed the first ‘min’ from last line and just used this which got me closer:
    Math.abs(wiggle(freq,max-min,oct))

    I set it to wiggle between 54~71, but I’m getting values near 78%.

  • Navarro Parker

    June 26, 2014 at 6:44 pm in reply to: Wiggle, but never go past set minimum.

    Fantastic!

    Similarly, how can I tell a wiggle to stay between a min and max value?

    Traditionally, if I want to wiggle between 50~75%, I’d set the starting value at the midpoint (75-50)÷2+50 then set the amp value to (75-50)÷2. Math!

    It would be handy to directly set min and max values, but have the normal controls over wiggle (freq,amp,octave,seed). This is of course for 1-dimensional parameters like rotation and sliders.

  • Navarro Parker

    October 30, 2013 at 4:59 pm in reply to: What font is this?

    At first glance, it looks like DIN to me. Maybe DIN Black?

  • Navarro Parker

    October 30, 2013 at 4:57 pm in reply to: Snapping layer & keyframes to nearest whole frame?

    Perfect. Exactly what I was looking for! Thank you!

  • Navarro Parker

    September 4, 2013 at 8:49 pm in reply to: Counter + Blinky expression

    That works great! Thank you!

    How would you keep leading/trailing zeros? (need 5 is displayed as 005.0)

    And what line controls the duration of blinks/number of blinks?

  • Navarro Parker

    August 23, 2013 at 7:58 pm in reply to: Pie wedge with Shape Layers

    I thought of that. But I think I need shape layers so I can animate the size of the wedge (1/4 to 2/3’s wedge).

    Tried Radial Wipe, but it’s a 3D layer so the effect goes wonky when I collapse transforms in another comp.

  • Navarro Parker

    July 17, 2013 at 4:09 pm in reply to: Natural Type-On Expression

    As usual, works great Dan!

  • Navarro Parker

    June 29, 2013 at 3:58 am in reply to: Join Through Edit Function?
  • Navarro Parker

    June 19, 2013 at 9:34 pm in reply to: Throw expression, but only for a set distance

    Hey Dan!

    I’m using this today and I’m getting unreliable results. Sometimes the layer doesn’t move at all, and sometimes it infinitely moves, and sometimes it works perfectly.

    In this case, I’m using veloc = 100 to move it up and veloc = -100 to move it down — which I think is the cause of the trouble… maybe?

    veloc = -100;
    maxPixels = 15;
    x = position[0];
    y = position[1] + Math.max((time – inPoint) * veloc, -maxPixels);
    [x,y]

  • Navarro Parker

    June 19, 2013 at 12:33 am in reply to: Throw expression, but only for a set distance

    Fantastic (as always). Thank you Dan!!

    PS: Check your email

Page 4 of 14

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy