Forum Replies Created

  • Nathan Chesney

    April 12, 2012 at 9:20 pm in reply to: Why is my audio 32 bit floating point

    Thanks for your reply!

    Yeah, that’s what I’ve been doing, but this is causing time that I dont want to spend rendering. When all my clips are 16 bit integer and the mts->prores clips are 24 it’s frustrating. I’ve been taking it through Audacity and outputting it as 16 bit 48khz.

  • Nathan Chesney

    April 12, 2012 at 5:03 am in reply to: Why is my audio 32 bit floating point

    Reading other threads I noticed people talking about Clipwrap, so I decided to give that a try. The audio format came out being 24 bit integer. Any idea how I can make my MTS files a 16 bit integer without having to do 2 conversions?

  • Nathan Chesney

    March 27, 2012 at 1:35 am in reply to: Final cut pro 6

    The reason we need to know what your settings are is because that could be the reason your video playback is choppy. Do your sequence settings match your clip settings, are your clips a proper format, are you editing with unlimited RT and your computer is having processing issues, etc etc

  • Nathan Chesney

    March 24, 2012 at 9:33 pm in reply to: Audio sampling

    I’ve had similar issues with my audio tracks. I found that in the EASY SETUP menu you choose what frame rate you want use for your sequences. Since FCP reads in timecode it has to turn seconds into frames. It takes the .wav file and timecodes it to whatever frame rate you have in your EASY SETUP.

    Someone correct me if I’m wrong.

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