Mylenium
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Yes, it might work, though it’s still a lot of hand animation and manually setting parameters. I’d probably look for a solution based on mutually exclusive conditions – if cube X is here and Cube Y is there, then cube Z must be in the middle and act as the rotational center. Like I said in the other post, it’s not unsolvable, but pretty complex.
Mylenium
[Pour Myl
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Yes, it might work, though it’s still a lot of hand animation and manually setting parameters. I’d probably look for a solution based on mutually exclusive conditions – if cube X is here and Cube Y is there, then cube Z must be in the middle and act as the rotational center. Like I said in the other post, it’s not unsolvable, but pretty complex.
Mylenium
[Pour Myl
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Yes, the underlying math isn’t that complex, but it is still difficult to implement. Thing is you always need to know where each cube is and which faces are currently side by side. Not impossible to do with expressions, but probably extremely slow.
Mylenium
[Pour Myl
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Yes, the underlying math isn’t that complex, but it is still difficult to implement. Thing is you always need to know where each cube is and which faces are currently side by side. Not impossible to do with expressions, but probably extremely slow.
Mylenium
[Pour Myl
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Yeah. Might be worth a shot if he has AR and can use SPD.
Mylenium
[Pour Myl
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Glad you could fix it. Wouldn’t have thought that this still is a problem.
Mylenium
[Pour Myl
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*lol* I’d give up right now if I were you, Tyler. Thing is, you cannot animate more than 2 twists at a time, after that everything goes boom and becomes unmanageable. You really can only combine multiple compositions where one’s end state represents the starting point for the next two moves. Think of this: For every move there are either 18 (3 squared cube) or 32 (4 squared cube) possible positions for each face with the next move. So after only 2 moves, you have close to 1000 possibilities, where your face can end up with the following move (4 squared cube). Like Steve said – this represents a major parenting dilemma that cannot be solved regardless of what tools you use.
Mylenium
[Pour Myl
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*lol* I’d give up right now if I were you, Tyler. Thing is, you cannot animate more than 2 twists at a time, after that everything goes boom and becomes unmanageable. You really can only combine multiple compositions where one’s end state represents the starting point for the next two moves. Think of this: For every move there are either 18 (3 squared cube) or 32 (4 squared cube) possible positions for each face with the next move. So after only 2 moves, you have close to 1000 possibilities, where your face can end up with the following move (4 squared cube). Like Steve said – this represents a major parenting dilemma that cannot be solved regardless of what tools you use.
Mylenium
[Pour Myl
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Your audio probably got resampled, something neither AE nort Premiere are particularly good at (more specifically they do not properly align the temporal compression in the MP3s). You should make it a point to convert them to PCM files, just like the others said.
Mylenium
[Pour Myl
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You should not use the SWF export in AE. It is based on the old Flash 5/6 formats and will more or less rasterize every frame and embed it as a JPEG or PNG. Like Aharon said, fopr more efficient compression create an FLV and import it into Flash.
Mylenium
[Pour Myl