Forum Replies Created

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  • Mylenium

    November 18, 2006 at 4:41 pm in reply to: Light Factory EZ plug-in

    Only things such as the star streaks, random streaks and simple streaks rotatet. All other items are secondary items not affected by rotation. A secondary flare only comes into existance inside the camera and even if you rotate the camera, the element itself will not. It will either change shape, opacity or color. Light Factory is physically correct in that aspect, so if you are looking for stylized flares, you need either to upgrade to full LF and design your own flares or explore other alternatives such as other plugins or my tutorial here at the COW.

    Mylenium

    [Pour Myl

  • Mylenium

    November 18, 2006 at 4:36 pm in reply to: How to create this lighting???

    Yes, since the environment is projected in world coordinates, it would slide over the geometry as it moves. You can use HDRI sequences as clips – C4D doesn’t care where its pixels come from. How you create them, is another question… Bumping up the contrast and brightness usually are good enough, but of course you can add any other texture and animate it to get more live. So for instance if you were to create the illusion of leafy shadows, you’d probably put a dark Noise shader in Multiply mode on top of you HDR image in a layered material. For ultimate realism you should of course combine multiple techniques such as HDRI, gobos and invisible reflection objects, depending on your desired result.

    Mylenium

    [Pour Myl

  • Mylenium

    November 18, 2006 at 4:29 pm in reply to: Deforming an object & motion

    Just like Samir said – get yourself one of those path deformation tools. If you are halfway versed in compositing, getting Sketch & Toon may not be necessary – you can always add the otlines later if you render in separate layers. There is als oa basic Edge/ Outline effect included in the standard C4D package.

    Mylenium

    [Pour Myl

  • Mylenium

    November 18, 2006 at 4:26 pm in reply to: After Efects 7.0 Render Engine

    The render engine install is included in the normal install you should be prompted to choose an option at one point.

    Mylenium

    [Pour Myl

  • Mylenium

    November 18, 2006 at 4:23 pm in reply to: Cinema 4D model into After Efftects!? Can I? Should I?

    Why would you want to do this? Animate in C4D, then use the AEC export on the render panel to get a synced output for AE. It’s merely a matter of re-structuring your workflow. What you are trying to do would be less than optimal even if AE could handle 3D geometry natively.

    Mylenium

    [Pour Myl

  • Mylenium

    November 18, 2006 at 4:20 pm in reply to: Quicktime Reference

    I suppose it entirely depends on the program the DVD company is actually using… If you are mangling your stuff thru AE anyways, you should consider including the MPEG-II exporter. It’s not the ultimate achievement, but it’s quite good quality-wise. Other than that I could only recommend other compression tools such as Cleaner or ProCoder, but except for you having to spend money it may not serve anything and the problems may be persistent. I suspect that something with your QT-install ain’t right or on the other hand you are trying to output to a CoDec that Squeeze can’t handle like it having an Alpha channel or something else. Not sure though.

    Mylenium

    [Pour Myl

  • Mylenium

    November 17, 2006 at 5:11 pm in reply to: Horror FX

    Dunno the movie, but most likely it’s a combo of two-pass shooting and morphing. AE’s lo-fi tool for this is the Reshape effect, for more control you need to buy Re:Flex from RevisionFX.

    Mylenium

    [Pour Myl

  • Mylenium

    November 17, 2006 at 5:05 pm in reply to: Quicktime Reference

    Not sure what you are getting at and what you hope to improve by changing things on the AE end… Animation equals uncompressed quality (as the RLE compression only happens on the binary level) and it can’t get much better than that, regardless which CoDec you use. Unless you are limiting your color palette (by default it’s set to Millions+), it definitely is not the problem. You must be using some bad settings in Squeeze or choosing a wrong CoDec. To what format are you trying to convert?

    Mylenium

    [Pour Myl

  • Mylenium

    November 17, 2006 at 4:55 pm in reply to: Out of memory error / TIFF sequence

    [chalkgsy] “I’ve gone through everything fine and decided to put the flock of birds over the top of an architectural animation that im making, i already have the animation in MPG format so i imported it, layered the birds over the top, and everything went fine…………… until i ran the final animation. The birds fly accross fine but the QUALITY seems to have dropped badly and im not sure why, even in the preview window as soon as i drop in my animation file you can see the edges look all un-anitaliased. Any ideas?”

    Make sure your preview resolution is set to full and layer quality set to best. Also: why are you using an MPG clip? It’s a heavily compressed format and quality won’t get better from uncompressing and recompressing things. I strongly advise you try to get an uncompressed/ lossless compressed version of your clip. AE has to decode your MPG and interpolate frames which leads to major loss in quality. On the same matter: Make sure your footage interpretation is right and you are not mixing different framerates when there is no clear reason to do so.

    [chalkgsy] “The next problem was when i imported the first TIFF file of this animation (it’s 2000 frames long- about a minute) I imported the first TIFF file as a sequence and it looked like i’d fixed the problem with quality – but now i cant export the animation with an out of memeory error (after effects error: photoshop file format — out of memory (-108)”

    Your TIFF files are either damaged or in a sub-format tha AE can’t handle. There are way over 100 different flavors of TIF and you may have settled for the wrong one. Convert your iamges to another format (Targa, PSD, RPF, RLA or a different TIF sub-format). This can be easily done using Photoshop automation or Image viewers/ converters such as XnView.

    Mylenium

    [Pour Myl

  • [Alex Kuzelicki] “I figure that since I’m taking the green out anyway, and then putting the subject in a new (16:9) world it shouldn’t matter what aspect ratio I captured the subject in… should it? A pixel’s a pixel right?”

    Nope. Like Dave and Tony said – get yourself educated in aspect ratios. Also know what formats your camera actually can shoot – if it’s a P2, I assume it’s most likely going to be HD 720p/i. As for having more frame to work with in 4:3 – hone your skills as a cam operator. There is no way around this. Shooting 16;9 is different as is HD different from SD (longer lenses and stuff). Also make your stuntmen/ actors/ talents realise that they have to be more disciplined. From what you say, it sounds like you are simply not able to repeat shots identically and want to compensate for that in post. If it helps, add some markers to your green screen. This wil lgo a great way towards giving you a better impression where things actually are while you are panning and zooming.

    Mylenium

    [Pour Myl

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