Thanks for that… Although I’ve kind of got my material decided now i’ve come across another problem. I am using the Cheen shader and have adjusted roughness so that I get the desired look for my camera angle, the problem is that later in the animation the camera zooms up close to the surface of this shader and it appears blurred. Is there a way to maintain the roughness scale and style from when the camera is zoomed out as when it is zoomed in? The only thing I have been able to do so far is adjust the scale of the roughness as it zooms in, but this makes the material look totally different.
I’m sorry if these questions seem trivial, but i’ve only been using the program for about 2 weeks and i think i may have been too ambitious with the project idea, especially as I’ve never worked with 3D before this.. ah well.
Any ideas people?