Forum Replies Created

  • Mjl Creative

    March 11, 2007 at 10:11 am in reply to: 30FPS to 25FPS

    I realised all I’ll have to do is render out to a sequence, then I can collapse it to a 25fps animation after. Nevermind…

  • Mjl Creative

    January 25, 2007 at 1:23 pm in reply to: animated textures…

    Thanks that worked a treat… The thing is I’m also having trouble rotating textures on a given surface, such as a sphere and was wonder how I can do such a thing? At the moment I am using UVW mapping and cant seem to find any variables that relate to the rotation of the material.

    mjL

  • Mjl Creative

    December 29, 2006 at 12:55 am in reply to: Material/Shader Help

    Thanks for that… Although I’ve kind of got my material decided now i’ve come across another problem. I am using the Cheen shader and have adjusted roughness so that I get the desired look for my camera angle, the problem is that later in the animation the camera zooms up close to the surface of this shader and it appears blurred. Is there a way to maintain the roughness scale and style from when the camera is zoomed out as when it is zoomed in? The only thing I have been able to do so far is adjust the scale of the roughness as it zooms in, but this makes the material look totally different.

    I’m sorry if these questions seem trivial, but i’ve only been using the program for about 2 weeks and i think i may have been too ambitious with the project idea, especially as I’ve never worked with 3D before this.. ah well.

    Any ideas people?

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy