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Activity Forums Maxon Cinema 4D animated textures…

  • animated textures…

    Posted by Mjl Creative on January 25, 2007 at 12:40 am

    Hi,

    I’ve got a video as a texture that is 250 frames long… which I want to start playing from frame 1275, but I can’t seem to be able to define a starting point for the video.

    Can anyone shed some light on this for me please?

    Thanks

    mjL

    Adam Trachtenberg replied 19 years, 3 months ago 3 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    January 25, 2007 at 5:12 am

    Click the texture button in your material channel (the one that shows the name of your file) and go to the animate tab. There you’ll find settings for start/end frame, frame rate, etc.

  • Adam Trachtenberg

    January 25, 2007 at 5:15 am

    Forgot to mention: change the Timing mode to “Range” and then adjust the Range Start/End.

  • Mjl Creative

    January 25, 2007 at 1:23 pm

    Thanks that worked a treat… The thing is I’m also having trouble rotating textures on a given surface, such as a sphere and was wonder how I can do such a thing? At the moment I am using UVW mapping and cant seem to find any variables that relate to the rotation of the material.

    mjL

  • Brian Jones

    January 25, 2007 at 3:04 pm

    Use the Texture Tool to (and Texture Axis Tool) in combination with the Move/Scale/Rotate Tools to change texture alignments/rotations. You still won’t get anything to happen with UVW projection because that uses the structure of the object to align to but most of the others can be moved around (all except Frontal or Camera Mapping)

  • Adam Trachtenberg

    January 25, 2007 at 4:17 pm

    You can use the Layer Shader. Add your bitmap/shader to the base layer, then add an Effects>Transform layer. There’s a rotation option in the transform properties.

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