Forum Replies Created

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  • Mitch Mann

    July 11, 2013 at 11:50 am in reply to: Saving expressions as presets

    Sure you can. Check out the thread a few threads back called “Both in and out” in which an expression is saved as part of a preset.

  • Mitch Mann

    July 10, 2013 at 10:44 pm in reply to: Remove all keyframes by script

    Maybe have the script select all keys on the property, then delete. You could call delete as a menu command. Then you wouldn’t have to loop.

  • Mitch Mann

    July 10, 2013 at 2:50 pm in reply to: Text expression to go quicker over time

    Not sure I understand exactly what you’re saying, but if you do the animation in a preComp, then you could simply use time remap to increase the speed over time in the main comp.

  • Mitch Mann

    July 9, 2013 at 8:19 pm in reply to: Had a question about shape fill expressions

    Yes, and you probably don’t need expressions.

    Just draw your doughnut in Photoshop or with masks in AE. Duplicate it so there’s a different colored one behind it. Then add the transition “Radial Wipe” and reveal a doughnut with “Transition Completion” over the top of the other one.

    You can blend it to make a slight gradient with the Radial Wipe’s “Feather”.

    You could even have more than two colors by layering multiple doughnuts.

  • Mitch Mann

    July 9, 2013 at 8:07 pm in reply to: Linking null object to track. How to add X offset?

    Maybe put a slider on the layer, and then add the slider’s value to your X in the expression. Perhaps something like this:

    myX = thisComp.layer(“Null 3”).transform.position[0] + effect(“Slider Control”)(“Slider”);
    myY = thisComp.layer(“Null 3”).transform.position[1];
    [myX,myY]

    Then you can adjust the slider until you get the offset to your liking.

  • I don’t know how other people have done it, but I just came up with this that works:

    if (time > key(1).time) { loopOut(type = “cycle”, numKeyframes = 0) }
    else { loopIn(type = “cycle”, numKeyframes = 0) }

  • Mitch Mann

    July 9, 2013 at 1:55 pm in reply to: Position animation using rotation expression

    Position expression as follows:

    myRotation = transform.rotation;
    myX = transform.position[0];
    myY = linear(myRotation,0,90,772,172);
    [myX,myY];

  • Mitch Mann

    July 8, 2013 at 8:48 pm in reply to: Offset value for numbers but static $ sign

    Use multiple text layers on the same line. Offset the layers with numbers, don’t offset the $.

  • … Or the poor man’s way:
    Animate it between 3 points in a preComp, then have the slider control the time remap.

  • You could potentially have a script that you run separately that finds it for you.

    I believe that if its a script (not expression), you could use “.parent”

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