Forum Replies Created

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  • Mirza Kadic

    November 25, 2021 at 6:22 am in reply to: timeRemap play

    Worked like a charm! Thank you so much Dan!!!

  • Mirza Kadic

    November 24, 2021 at 9:21 pm in reply to: timeRemap play

    Excellent. Now imagine, Dan, that instead of marker, I have numeric value, or boolean. If value !=0 (at certain time – valueAtTime I guess, it needs to check every frame in the composition layer), activate the script you wrote. You said it’s difficult, but doable.

  • Mirza Kadic

    November 24, 2021 at 7:38 pm in reply to: timeRemap play

    Dan, I hope you could shed some light one this one 🙂 I made it work if I have markers (which I put with a script), but every time I change the precomped animation, I would need to put hundreds of markers on hundreds of layers with a script, which takes a lot of time for every little change I make in animation. So, my only solution would be to do it with expression. The only thing I need to know is, how to use triggers with expression values instead of markers.

  • Mirza Kadic

    November 24, 2021 at 12:19 pm in reply to: timeRemap play

    No, I tried. it’s not a good result.

  • Mirza Kadic

    November 24, 2021 at 5:53 am in reply to: timeRemap play

    I will try to explain what I want to achieve, maybe it will be easier to understand. I have a precomp of bulb/led footage turning on. In a main comp I have an array of led lights which have an expression sampleImage from a different comp, trying to achieve led display. I have everything figured out, except that I don’t want light to abruptly turn off, but to turn off like it would in real world. So sampleImage spits out a value (doesn’t really matter what) and I tied precomp with timeRemap to activate when value != 0. This is far too complicated with script (I tried), so my only solution is with expressions. Btw, I’m open to other solutions keyframes and markers, just have no idea how to achieve all that 🙂 P.S. Thanks a lot!

  • Mirza Kadic

    November 23, 2021 at 8:17 pm in reply to: timeRemap play

    Let’s say s is just a numeric value. if(s > 0) {do the rest}

  • Mirza Kadic

    August 29, 2021 at 5:26 pm in reply to: Doing stuff after rendering (scripting)

    Anyone?

  • Mirza Kadic

    December 25, 2020 at 5:34 pm in reply to: Scripting question – effect's composition settings

    aaaaa, thanks a lot, finally! salams!! 🙂

  • Mirza Kadic

    December 25, 2020 at 2:29 pm in reply to: Scripting question – effect's composition settings

    any ideas anyone?

  • Mirza Kadic

    November 27, 2020 at 1:39 pm in reply to: Paragraph Text Question via scripting

    Just one question, is it possible to rewrite this for a script? If it’s in expression I have to convert expression to keyframes and all that pain… Thanks!

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