Forum Replies Created

  • Miren Patel

    October 25, 2024 at 11:13 am in reply to: Sequencing Brush Strokes!?

    This was the final expression I used:

    haha I just realised reading through it, I have a very redundant “+1” and then “-1”

    same as what you had basically but with the redundancy haha

    tStart = inPoint;

    dur = effect("Duration")("Slider");

    delay = effect("Delay")("Slider");

    totalStrokes = thisProperty.propertyGroup(3).numProperties;

    reversedIndex = totalStrokes - thisProperty.propertyGroup(2).propertyIndex + 1;

    t1 = tStart + delay * (reversedIndex - 1);

    t2 = t1 + dur;

    linear(time,t1,t2,0,100)

  • Miren Patel

    October 25, 2024 at 11:04 am in reply to: Sequencing Brush Strokes!?

    Hi Dan, sorry for late reply – this is the error

  • Miren Patel

    October 16, 2024 at 11:02 pm in reply to: Sequencing Brush Strokes!?

    The only thing – putting this into practice, is that all the brush strokes animate on backward (in terms of when they were drawn) trying to figure out if there is a way to change the expression slightly so that it sequences them the other way around.

    maybe finding the total number of propertyindex’s and then subtracting the property index with the total number to get a new number

  • Miren Patel

    October 16, 2024 at 10:45 pm in reply to: Sequencing Brush Strokes!?

    I hate you for making me realise I didn’t think about making an expression.

    Thank you, you genius.

    Tbf I wouldn’t have thought about “property index”

    I tried the script, it seems to come up with an error, but the expression works absolutely fine, I have no problem doing ‘copy expression only’ – cmdA – cmdV

    Thanks!!

  • Miren Patel

    April 10, 2020 at 9:23 pm in reply to: Hair Simulation Issue!

    Hi all, no worries,

    I managed to amend the issue.

    First off I added more rotation segments to the cylinder that I was using as a collider

    Secondly I altered the “rest hold” property of the spline dynamics of the hair tag. By just changing this from 0% to 2% I managed to eliminate the issue, almost entirely! ☺

    -M

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