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  • This is kind of an old post, but I got here with the same problem. I just fixed it.

    In line 26 of the expression ( the original from Dan), you have:
    outStr += “,” + s.substr(-i*3,3);

    Just replace the “,” with “.” and that would do the trick.

    For me, it ended like below (with no decimals, without dollar sign).
    Hopefully it will help someone else!

    numDecimals = 0;
    commas = true;
    dollarSign = false;
    beginCount = 100000;
    endCount = 174000;
    dur = 4;

    t = time - inPoint;
    s = linear (t, 0, dur, beginCount, endCount).toFixed(numDecimals);

    prefix = "";
    if (s[0] == "-"){
    prefix = "-";
    s = s.substr(1);
    }
    if(dollarSign) prefix += "$";

    if (commas){
    decimals = "";
    if (numDecimals > 0){
    decimals = s.substr(-(numDecimals + 1));
    s = s.substr(0,s.length - (numDecimals + 1));
    }
    outStr = s.substr(-s.length, (s.length-1)%3 +1);
    for (i = Math.floor((s.length-1)/3); i > 0; i--){
    outStr += "." + s.substr(-i*3,3);
    }
    prefix + outStr + decimals;
    }else{
    prefix + s;
    }

    -MiL-

  • Mil Malchiodi

    July 22, 2015 at 1:29 pm in reply to: Avid – “upstream pipe stall” error

    Same problem here!
    Have you found any solution?

    -MiL-

  • Mil Malchiodi

    April 15, 2015 at 3:33 pm in reply to: object to position to follow mask

    Thanks so much Dave, I couldn’t remember that!

    Athar, you have just to add a keyframe to the mask you already drewn, copy that keyframe, and PASTE it on the position of the hand layer.

    -MiL-

  • Mil Malchiodi

    February 6, 2015 at 4:51 pm in reply to: Trouble with a mask

    Hi Michael!

    After Effects CS6 v.11

    If I make a mask on a new layer, in the same comp, I have the same problem.
    If I make a mask in any layer in other comps, no problem.

    PC rebooted, new project, new comp, new solid, new mask, no problem.

    The problem is with THAT proyect, and THAT COMP, but I don’t know why. That’s why I was thinking in something that can be enabled/dissabled, but I didn’t find anything. =/

    Have a great day!

    -MiL-

  • Mil Malchiodi

    September 12, 2014 at 2:29 pm in reply to: Text from animated lines

    Great idea John!
    I’ll take a look at that. I’ve never worked with morph before, so it’s a good moment to learn 😉

    Thank you!

    -MiL-

  • Mil Malchiodi

    September 11, 2014 at 1:20 pm in reply to: Text from animated lines

    Thanks so much George!
    I’ll try to find an alternative with animated fonts. There’s always time to do the manual work 😛

    And thanks so much for the link! I didn’t know those guys.

    -MiL-

  • Mil Malchiodi

    June 11, 2014 at 6:00 pm in reply to: Bouncing character

    Thank you so much for taking the time to help me!

    I’m a newbie in the expressions thing, I have never worked with animation presets, but I’ll give it a try.

    Again, thank you 🙂

    -MiL-

  • Mil Malchiodi

    June 7, 2014 at 10:51 pm in reply to: Bouncing character

    Filip, thanks so much for the detailed answer.

    I’ve tried it, and it worked very well just for the bounce. I’ve finally keyframed the scale, to make the skewing of the object. So, believe me when I tell you I’m very interested (and PLEASE keep me updated) in the other expression you’re working on.

    Again, thanks a lot for the help!

    -MiL-

  • Mil Malchiodi

    January 29, 2014 at 8:38 pm in reply to: Text scaling overshoot

    Cool!!!
    The last one was the correct one!

    Thanks sooo much George!!

    -MiL-

  • Mil Malchiodi

    January 29, 2014 at 7:58 pm in reply to: Text scaling overshoot

    Hey George! First of all, thanks so much for the help!

    I did what you told me, we are closer to what I want, but not exactly.
    I animated the scale (animator scale) from 0 to 100. Once I paste the expression, even if it says “0” the first keyframe starts before 0.

    I changed a few values of the expression, but didn’t find the way to start in 0.
    The layer inpoint it’s at the first keyframe. Hope the image helps.

    -MiL-

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