Forum Replies Created

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  • Mike Hinkel

    January 12, 2012 at 3:45 am in reply to: JHM Presets- anyone still have them?

    Mike, how do you get these into the system after the download?

  • I’m happy to help where I can, Gary. I always look forward to the advice of John, Steve, and Mike while learning. Not only with my questions, but with all of the issues they answer to. I have learned quite a bit from them. I commend them for their timely advice, patience and willingness to help.

  • Go to New Blue’s customer support and submit a ticket with your problem.I had issues and got them straighenteded out.

  • Mike Hinkel

    January 5, 2012 at 7:30 pm in reply to: Preset in Extruded Text VP11

    You have to save the animation as a plug-in chain to the filters package folder. The fx plug-in window has a save as button to apply.

  • Mike Hinkel

    December 29, 2011 at 8:03 am in reply to: New hard drive: eSATA @ 5400 rpm?

    I have a Fantom Drive G-Force Mega Disk eSata drive. GFB2000EU32 is the part number. I did a search and there appears to be some avaiable, but the prices vary. I saw one from a place in Georgia for $125. Enter the part # in your search. The drive has worked pretty good so far.

  • Mike Hinkel

    December 29, 2011 at 7:47 am in reply to: Making Custom Templates

    I went and figured out how to do this by going into the Sony knowledge base and doing a search here. If anyone might have anything to add please do so. Thanks.

  • Mike Hinkel

    December 28, 2011 at 6:47 pm in reply to: Materials unit no show

    It has been brought to my attention that the Materials unit is not available for Sony Vegas Pro…..go figure. It seems the application plays fifth fiddle at Boris FX.

  • Mike Hinkel

    December 28, 2011 at 2:09 pm in reply to: Materials unit no show

    And the filters grouping is found where? I still don’t see or can’t find those in the ad. I see no seperate materials folder I can readily apply in Vegas Pro..

    Generate realistic textures such as Steel Plates, Bricks, Clouds, Granite, Wooden Planks, and Rock with the Boris Continuum Materials Unit! The textures are procedurally-generated to ensure smooth render at any scale. Each filter provides a variety of animation parameters including controls for the color, width, height, and other aspects of the material. Many of the filters let you add 3D detail to the material surface and include lighting controls. Apply the materials as realistic surfaces or use them as animated organic backgrounds. Each filter includes presets that make using the materials a point and click operation – even for complex animations.

  • Mike Hinkel

    December 28, 2011 at 1:25 pm in reply to: Materials unit no show

    Peter, where would these materials show? I have yet to see any like those in the advertisement.

  • Mike Hinkel

    December 28, 2011 at 3:54 am in reply to: Materials unit no show

    Hi Shaun, I didn’t lose anything. The Materials unit never showed up anywhere that I can see. I hope someone can get it squared away. Right now I don’t miss what I never had. Your situation appears to be a bit more troublesome for which I’d have no answer.

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