we are looking at 3D solid layers w/masks in a pre-comp. That pre-comp is also a 3d layer. The layer has 2 lights affecting it ( one ambient and one spot).
All comps are setup to the Classic 3D renderer
The spot light has shadows casting.
So far I found 2 solutions that work
1.) turn off collapse transformations for the comp with the nested circle shapes.
2.) turning off casts shadows for the spot light.
I still have to look to see if making these adjustments effects other layers or the overall look.
But I must say, it is still bizarre to me, that the same file shows up in both versions different.
Thanks for the help guys!!!