Forum Replies Created

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  • Mike Clasby

    July 26, 2007 at 10:55 pm in reply to: Making a logo 3d

    Actually Shatter can add depth to a layer, it’s worth a look, here’s a tut:

    https://www.creativecow.net/articles/kahlenberg_roland/3d_logo_extrude/index.html

    I just swapped-in a psd of a fern (cutout with alpha) into Roland’s project (for his COW_header.jpg) and it works just fine.

    Basically, set Shatter to:

    View: Rendered
    Shape>Extrusion Depth: Set to how many pixels in thickness you want the z depth
    Force 1: 0
    Force 2: 0
    Physics>Gravity: 0

    Textures>SideMode: Can be a layer, color or other combo

    Camera>Camera System: Comp Camera is usually handiest if you want to add your own camera

    Lighting can be a bit of a pain sometimes, I usually drop Lighting>Light Intensity to zero, then raise Lighting>Ambient Light to one. Or you can just use Rolands’s handy-dandy expressions.

  • Mike Clasby

    July 26, 2007 at 4:48 pm in reply to: falling leaf/paper effect

    Here’s two expression solutions from the wizards at the AE Expression forum:

    Filip’s for a 2D layer:

    https://forums.creativecow.net/readpost/227/7942?

    Dan’s for an AE 3D layer:

    https://www.aenhancers.com/viewtopic.php?t=8

  • Mike Clasby

    July 26, 2007 at 12:07 am in reply to: Moving Assets & Compositions between Projects

    You can Import other aep’s, Import>File and choose an aep, it will come in it’s own folder.

  • Mike Clasby

    July 25, 2007 at 8:26 pm in reply to: Adding depth

    Actually Shatter can add depth to a layer (since AE5), here’s a tut:

    https://www.creativecow.net/articles/kahlenberg_roland/3d_logo_extrude/index.html

    Basically, set Shatter to:

    View: Rendered
    Shape>Extrusion Depth: Set to how many pixels in thickness you want the z depth
    Force 1: 0
    Force 2: 0
    Physics>Gravity: 0

    Textures>SideMode: Can be a layer, color or other combo

    Camera>Camera System: Comp Camera is usually handiest if you want to add a camera

    Lighting can be a bit of a pain sometimes, I usually drop Lighting>Light Intensity to zero, then raise Lighting>Ambient Light to one.

  • Mike Clasby

    July 25, 2007 at 5:31 pm in reply to: Sound in 3d space

    Filip has some nice sound expressions for volume (percentage control) and panning, here:

    https://forums.creativecow.net/readpost/2/882399?

    His Doppler effect in 3D:

    https://forums.creativecow.net/readpost/2/868747?

    Surround Sound, here:

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=227&postid=2557

    Ask Filip at the AE Expressions Forum for details:

    https://forums.creativecow.net/viewforum/227

  • Mike Clasby

    July 25, 2007 at 7:42 am in reply to: Create 3d Text in AE

    Good point.

  • Mike Clasby

    July 24, 2007 at 10:56 pm in reply to: Create 3d Text in AE

    It is that simple, if you’re only moving the camera, not the text.

    If you’re moving the text, you’re correct, Parenting is needed. Just make the original text layer (topmost) the Parent of all the dups, or use a Null as the parent for all, as in the tutorial link I provided in 1), my original post.

    One expression works fine for everthing… with a little Parenting applied… if the text moves.

    Like the tut, I sometimes like Bevel Alpha on the two end layers, chased with a little Drop Shadow on the bottom layer. Lightning Bolts are optional.

  • Mike Clasby

    July 24, 2007 at 6:09 pm in reply to: creating global clouds to outdo Andrew

    Here’s a Cow tut for slow movements (swirly included):

    https://www.creativecow.net/articles/quince_graham/liquify/index.html

  • Mike Clasby

    July 24, 2007 at 6:06 pm in reply to: ROTATING TEXT AROUND GLOBE

    Not applicable here, but if you trying to do this in AE’s 3D space, I like this:

    https://www.aenhancers.com/viewtopic.php?t=160&highlight=sphere

    Just download the project and swap your text, one letter on each layer, and delete the layers that aren’t around the circumference. The expressions make expanding the sphere relatively easy.

  • Mike Clasby

    July 24, 2007 at 5:44 pm in reply to: Create 3d Text in AE

    Here are a couple of other ways:

    1) Quick and Dirty. Not that dirty really. For a quickie that looks fine unless you linger side on, just add this expression to a text layer (make it 3D):

    position+[0,0,(index-1)*1]

    Now duplicate the layer as many times as you want it to be thick (the expression tells the layer to be offset 1 pixel in the z direction for each layer it’s down in the layer stack). If you want to move the letters as a unit, parent all to the first text layer, then rotate/move it, or precompose the text layers.

    You can change the color of the front by changing the Color of the text in the Character Palette ( and the back too) You can even bevel the front and back with Perspective>Bevel Alpha (quite nice, really)

    Note: You may get a warning for certain plugins to use AE’s Advance 3D Rendering, so go Composition>Comp Settings>Advanced>Render Plug-in: Advanced 3D.

    The same principal is used in this tut, without the expression (he uses a 3 pixel separation), but with nice use of precomposing to make changing the text easy, and a control null to animate the text enmass:

    https://www.creativecow.net/articles/woodall_traylor/3dtypetut2/index.html

    2) Also you can use Shatter:

    Make your text, duplicate it, add a Black Solid, arrange as below:

    Text
    Text
    Black Solid

    Now Select and precompose the bottom two layers (move all attributes), this precomp will be as a custom Shatter map.

    Add Effect>SimulatePattern: Custom
    Custom Shatter Map: Precomp
    Extrusion Map: This controls how deep the letters are

    A tut for a logo extrusion here:

    https://www.creativecow.net/articles/kahlenberg_roland/3d_logo_extrude/index.html
    Force 1>
    Strength: 0 (this keeps the letters from being blown away)
    Physics>Gravity: 0 (keeps the letters from succumbing to gravity)

    Textures… You can control the Front, Side and Back Modes with precomped layer (a red solid precomped choose, Side Mode:Layer, Side Layer Red Solid Precomp.

    Camera System: Comp Camera

    Add a Camera to the Comp, Layer>New Camera (C toggles the Camera Orbit Tool).

    For a walk through, click on Roland R. Kahlenberg

Page 82 of 277

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