Mike Clasby
Forum Replies Created
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Mike Clasby
August 24, 2007 at 5:23 am in reply to: Creating dust with objects (words) hitting a groundI like this.
Overview: CC Ball Action and Scatter on a Duplicate layer of your text, with an Scale expression for Impact shake if desired.
Details:
Make your text and animate it’s fall.
Duplicate it (Ctrl D). Name it Dust.
To Dust add CC Ball Action and ScatterCC Ball Action
Scatter: Keyframe 0 at Impact… and 3 to 5 frames later make it 40.
Grid Spacing: ZeroScatter
Scatter Amount: 0 at Impact… 50 a few frames later
Uncheck “Randomize Every FrameTweak all these to taste.
Now to Dust’s Position, add a keyframe 4 to 5 frames after Impact by checking the add keyframe box, then about a second or two later (however long you want the dust to settle, set a keyframe to drop the Dust layer completely below the original text layer.
I then added a New Black Solid with a rectangular mask to make a floor for the dust, so that when it dropped below the text it disappears… settles out.
If you want to add a little Jell-O to the original text upon Impact, add this expression to the original text layers Scale (Copy the expression, Alt Click the Scale Stopwatch, Paste):
n = 0;
if (marker.numKeys > 0){
n = marker.nearestKey(time).index;
if (marker.key(n).time > time){
n–;
}
}if (n == 0){
value;
}else{
maxDev = 10; // max deviation in pixels
spd = 40; //speed of oscillation
decay = 4.0; //how fast it slows downt = time – marker.key(n).time ;
y = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t);
x = scale[0];
[x,y]}
Now add a marker to the original text layer at the point of Impact, by pressing the * (asterisk) key on the Numeric keypad. The Marker triggers the Jell-O effect. Move the Text layers anchorPoint to the bottom center with the Pan Behind Tool, so the scaling looks right. The expression above is all on the text layers Y, so if you want a true Squish and Squash, change the lines 17,18 from:y = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t);
x = scale[0];to
x = scale[0] + maxDev*Math.sin(spd*t)/Math.exp(decay*t);
y = scale[0]*scale[1]/x;These are Dan Ebbert’s expressions. Thanks Dan.
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It looks to me like the audio wave are on a layer in front of the Simpson heads, so they’re on their own layer.
I Take the text and Layer>Auto Trace with Threshold and Tolerance at 1. You get a new layer named Auto-Traced Your Text. And M reveals masks to match the letters. Add Stroke, choose your color and check “On Transparency” and check “All Masks”. Then on the layer’s Position put this expression:
minAudio = 0;
maxAudio = 15;
maxStretch = 2.0;audioLev = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
stretch = linear(audioLev, minAudio, maxAudio, 1.0, maxStretch);
[scale[0],scale[1] * stretch]
Be sure and move the anchor point to the bottom of the text so it grows from the bottom.
This is the expression hat changes on the Y of the text.
Now just drop a Render>Audio Wave Spectrum on a new solid or do Aharon’s tut named “Creating a Custom Wave Form – Part 1 and Part 2”Just click on his head, main AE page and scroll down:
https://leaders.creativecow.net/leaders/rabinowitz_aharon/Homer, say Hi to Marge for me.
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You should be able to select that last position keyframes and right-click>Toggle Hold Keyframe, then the position will freeze from that point on. This should work for the Emitter’s position (Nano, version 1) or the Null (nano, version 2). No?
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Also CC Ball Action and Scatter, or both.
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Close… but…
This doesn’t quite do what you want, but it’s close. It copies the selected Effects and puts them on a new solid with linked expressions. The author suggests making an Animation preset from the new layer (or copy/paste) to use them elsewhere:
https://www.aenhancers.com/viewtopic.php?t=32
Select the effects you want copied/linked then run the script. Check the “Link Keyframed Properties” radio button when the panel pops up.
It’s pretty nifty. I’d seen it, just didn’t realize it usefulness, thanks for asking the question.
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Mike Clasby
August 23, 2007 at 6:38 pm in reply to: I’m having trouble with the orbing effect tutorialGot link?
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I think I’d try warping the line art whole (maybe keyout the white first). You might want to look at Distort > Wave Warp (decrease Wave Height, increase wave width a lot) or Turbulent Displace (maybe half the Amount and Size). There are lots of parameters to tweak on both.
You can wiggle a mask’s vertices but it’s a bit roundabout. It ties the vertices to trackpoints, and you put an expression on the trackpoints, then convert the expression to keyframes, then tie those keyframes to the mask vertices with a script… a bit complicated for what you want to do. A link is here:
https://forums.creativecow.net/readpost/2/891545
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Yep, I wasn’t trying to be confrontational, it wasn’t clear you knew about Mask Shape. I like your method.