Mike Clasby
Forum Replies Created
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An Advanced search for “opacity + z depth” 2004 yielded this:
Read the whole threat, there’s a bonus expression.
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An Advanced search for “opacity + z depth” 2004 yielded this:
Read the whole threat, there’s a bonus expression.
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Open Source at Prelinger Archive is an option. Some people are using it as a video blog essentially, so a demo reel should be OK. Check it out at:
https://www.archive.org/movies/opensource_movies.php
Be careful Betty Boop is lurking in the stacks.
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I think a Fig just hit Newton on the head, especially when the damp is greater than 1, say 1.05.
For every Action there is a greater, and greater, and greater… reaction.
I like it.
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I think a Fig just hit Newton on the head, especially when the damp is greater than 1, say 1.05.
For every Action there is a greater, and greater, and greater… reaction.
I like it.
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There is a funky way to do what you want. Make a bunch of triangles from solids, then have them make a trail behind a leader triangle.
This page from Dan Ebert’s on “Trails” will work:
https://www.motionscript.com/mastering-expressions/follow-the-leader.html
First, New Comp, size you want.
If you don’t have a background, New layer, size of comp, named Background, color black, so you can see your triangles in the stroke.
On the Background layer (or your black solid) with the pen tool, draw a path for the stroke you want.
Select the background layer, “M” reveals the mask created, twirl down to, then select “Mask Shape”, copy.
We will paste this into the little triangle layers we’re going to create as a path for the triangles to stroke on.
Now, new solid, the size of the little triangles you want in the stroke, color to taste.
Select the little triangle layer, and paste the mask Shape you just copied into the position of the triangle.
If you move down the timeline, the triangle will move down the path. You can grab the end keyframe and stretch out the animation to cover any time you want, the inbetween key frames are roving keyframes and adjust accordingly.Now we’re gong to make a bunch of triangles. Select the triangle layer and Ctrl D to duplicate it.
Add Dan’s first expression, from the page above, to the position property (Alt click the position stop watch for the layer,
and paste the code below into the little box that appears in the timeline.:delay = 5; //number of frames to delay
d = delay*thisComp.frameDuration*(index – 1);
thisComp.layer(1).position.valueAtTime(time – d)The position numbers should turn red, indicating they are being controlled by an expression.
Now make sure the original triangle layer is in layer 1, the top, that’s how Dan’s expression is set up, all others to follow layer 1.The Triangle layer with the expression should be in layer 2.
Move down the timeline. Is the spread of the triangles the distance you want it? If not adjust “5” in the the Line:delay = 5; //number of frames to delay
Different numbers give you a different spread.
Now, Dup it as many time as you want triangles in the stroke.
You can change the colors of the triangles with Layer>Solid Setting…
If you want the triangles to point along the path, select them and Layer>Transform>Auto Orient>check orient along path.This sounds a little complicated, but really isn’t that bad, and you can add more expression don the page to control opacity, rotation, etc.
If you don’t want the triangles moving along the path, but frozen in place, go to the spot in the timeline you like the look, then, Comp>Save Frame As>File, and you’ll have a Photoshop file to import into a new comp.
You can also change expression on a mass basis with, Paste expression only.
Kind funky and may not be what you want.
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There is a funky way to do what you want. Make a bunch of triangles from solids, then have them make a trail behind a leader triangle.
This page from Dan Ebert’s on “Trails” will work:
https://www.motionscript.com/mastering-expressions/follow-the-leader.html
First, New Comp, size you want.
If you don’t have a background, New layer, size of comp, named Background, color black, so you can see your triangles in the stroke.
On the Background layer (or your black solid) with the pen tool, draw a path for the stroke you want.
Select the background layer, “M” reveals the mask created, twirl down to, then select “Mask Shape”, copy.
We will paste this into the little triangle layers we’re going to create as a path for the triangles to stroke on.
Now, new solid, the size of the little triangles you want in the stroke, color to taste.
Select the little triangle layer, and paste the mask Shape you just copied into the position of the triangle.
If you move down the timeline, the triangle will move down the path. You can grab the end keyframe and stretch out the animation to cover any time you want, the inbetween key frames are roving keyframes and adjust accordingly.Now we’re gong to make a bunch of triangles. Select the triangle layer and Ctrl D to duplicate it.
Add Dan’s first expression, from the page above, to the position property (Alt click the position stop watch for the layer,
and paste the code below into the little box that appears in the timeline.:delay = 5; //number of frames to delay
d = delay*thisComp.frameDuration*(index – 1);
thisComp.layer(1).position.valueAtTime(time – d)The position numbers should turn red, indicating they are being controlled by an expression.
Now make sure the original triangle layer is in layer 1, the top, that’s how Dan’s expression is set up, all others to follow layer 1.The Triangle layer with the expression should be in layer 2.
Move down the timeline. Is the spread of the triangles the distance you want it? If not adjust “5” in the the Line:delay = 5; //number of frames to delay
Different numbers give you a different spread.
Now, Dup it as many time as you want triangles in the stroke.
You can change the colors of the triangles with Layer>Solid Setting…
If you want the triangles to point along the path, select them and Layer>Transform>Auto Orient>check orient along path.This sounds a little complicated, but really isn’t that bad, and you can add more expression don the page to control opacity, rotation, etc.
If you don’t want the triangles moving along the path, but frozen in place, go to the spot in the timeline you like the look, then, Comp>Save Frame As>File, and you’ll have a Photoshop file to import into a new comp.
You can also change expression on a mass basis with, Paste expression only.
Kind funky and may not be what you want.
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Connect the Dots is in the search for 2003, but you need to read them all because they were thrashing through the rectangular pixel problem.
If I remember that correctly it was the beam effect connecting 2 or more layers no matter where they moved. It was in 3D space. The original (square pixel) solution is here (read whole thread):
Then read this for a solution to the rectangular pixel problem, read the whole thread:
https://www.creativecow.net/forum/read_post.php?postid=106206333710467&forumid=2&archive=_2003|5|4
If you want a 2D sollution, here’s a tutorial that will walk you through it.
https://www.creativecow.net/show.php?forumid=1&page=/articles/bassett_doug/connections/index.html
There’s a movie sample available on the page so you can see if it’s what you want. It’s in 2D space. It looks OK in 3D space if you don’t fly a camera too close.
This project uses D1/DV NTSC(0.9) so it looks like the rectangular thing is taken care of.
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Connect the Dots is in the search for 2003, but you need to read them all because they were thrashing through the rectangular pixel problem.
If I remember that correctly it was the beam effect connecting 2 or more layers no matter where they moved. It was in 3D space. The original (square pixel) solution is here (read whole thread):
Then read this for a solution to the rectangular pixel problem, read the whole thread:
https://www.creativecow.net/forum/read_post.php?postid=106206333710467&forumid=2&archive=_2003|5|4
If you want a 2D sollution, here’s a tutorial that will walk you through it.
https://www.creativecow.net/show.php?forumid=1&page=/articles/bassett_doug/connections/index.html
There’s a movie sample available on the page so you can see if it’s what you want. It’s in 2D space. It looks OK in 3D space if you don’t fly a camera too close.
This project uses D1/DV NTSC(0.9) so it looks like the rectangular thing is taken care of.