Mike Clasby
Forum Replies Created
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OK, here’s one way, probably not the cleanest, but it works.
If you want the “flame” layer to keeps it’s position relative, and that’s all:
Apply the Effect > Distort > Transform to the flame layer.
Alt + Click the Position Stopwatch in the Transform Effect to the “candel” layer’s postion. Now with the Anchor Point in the Transform Effect (Flame again) position it relative to the candle.
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Do you mean something like:
Transition > CC Scale Wipe ?
or Pete’s Plugin > Smear ?
https://www.petewarden.com/index.htm
Pete’s are Freebie, and smear is one of the best in the collection.
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Yep, a slider control is the way to go.
Highlight either the Frequency (1st #) or Amplitude (2nd #) in you wiggle expression and pickwhip it to the slider. I think the Amplitude works a little better for calming things down,but either works.
The expression for a,plitude would the look something like this:
wiggle(5, effect(“Slider Control”)(“Slider”))
Then set keyframes, and zero kills the wiggle.
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Yep, a slider control is the way to go.
Highlight either the Frequency (1st #) or Amplitude (2nd #) in you wiggle expression and pickwhip it to the slider. I think the Amplitude works a little better for calming things down,but either works.
The expression for a,plitude would the look something like this:
wiggle(5, effect(“Slider Control”)(“Slider”))
Then set keyframes, and zero kills the wiggle.
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Lawtoon is the bomb, stunning for Nature backgrounds (Forests etc), not so great for faces.
I’ve tried to recreate the look in AE but haven’t succeeded yet, but AE7’s new Smart Blur should help.
There are still many Lawtoon PS effects AE doesn’t have, Diffuse, Paint Daubs, Accented Edges.
Here’s the Lawtoon formula from the PS Action.
Layer Via Copy
Diffuse
Mode: anisotropicPaint Daubs
Brush Size 6
Sharpness 0
Brush Type: Wide BlurryAccented Edges
Edge width: 1
Edge Brightness: 0
Smoothness: 1Smart Blur
Radius:48.2
Threshold: 74.4
Quality: High
Mode: NormalI love this look for something’s (Nature Backgrounds especially).
Lawtoon does dull things down a bit, so I like to throw in a little Hue/Saturation and crank up the Saturation early on in the Action.
Lawtoon is really a very different track to a Cartoon Look, softening at every step (except accenting edges), where Aharon’s AI Trace is more of a vectorization (posterizing).
We’re getting lots of new looks and I’m looking forward to seeing more since so many people are experimenting here, thanks mostly to Aharon’s groundbreaking tut.
I agree with Aharon comment on the lines, a combo might be quite nice.
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Lawtoon is the bomb, stunning for Nature backgrounds (Forests etc), not so great for faces.
I’ve tried to recreate the look in AE but haven’t succeeded yet, but AE7’s new Smart Blur should help.
There are still many Lawtoon PS effects AE doesn’t have, Diffuse, Paint Daubs, Accented Edges.
Here’s the Lawtoon formula from the PS Action.
Layer Via Copy
Diffuse
Mode: anisotropicPaint Daubs
Brush Size 6
Sharpness 0
Brush Type: Wide BlurryAccented Edges
Edge width: 1
Edge Brightness: 0
Smoothness: 1Smart Blur
Radius:48.2
Threshold: 74.4
Quality: High
Mode: NormalI love this look for something’s (Nature Backgrounds especially).
Lawtoon does dull things down a bit, so I like to throw in a little Hue/Saturation and crank up the Saturation early on in the Action.
Lawtoon is really a very different track to a Cartoon Look, softening at every step (except accenting edges), where Aharon’s AI Trace is more of a vectorization (posterizing).
We’re getting lots of new looks and I’m looking forward to seeing more since so many people are experimenting here, thanks mostly to Aharon’s groundbreaking tut.
I agree with Aharon comment on the lines, a combo might be quite nice.
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Opps. It was later when I wrote that so I grabbed the unmodified expression, here’s the right one (“scale” subbed in for “position”):
delay = 10; //number of frames to delay
d = delay*thisComp.frameDuration*(index – 1);
thisComp.layer(1).scale.valueAtTime(time – d)It’s the “scale” in the bottom line that’s now right, last night’s had “position” there as in Dan’s original expression, sorry ’bout that.
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Opps. It was later when I wrote that so I grabbed the unmodified expression, here’s the right one (“scale” subbed in for “position”):
delay = 10; //number of frames to delay
d = delay*thisComp.frameDuration*(index – 1);
thisComp.layer(1).scale.valueAtTime(time – d)It’s the “scale” in the bottom line that’s now right, last night’s had “position” there as in Dan’s original expression, sorry ’bout that.
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This is my favorite of your Follow the Leader Expressions, it’s so organic and loose.
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This is my favorite of your Follow the Leader Expressions, it’s so organic and loose.