Forum Replies Created

Page 186 of 277
  • Mike Clasby

    August 9, 2006 at 6:16 pm in reply to: Controlling Wave World or Radio Waves with sound?

    Try linking the Radio Wave > Wave Motion > Frequency to the Sound Keys Output 1 (if that’s the Range you used) with an expression.

    Alt Click the Frequency Stopwatch then pickwhip to the Output 1(the little @ looking middle box when you Alt Click, drag that to the Output 1 stopwatch) , to get this on the layer with the Radio Waves:

    effect(“Sound Keys”)(“Output 1”)

    I had the Radiowaves on the same layer as the Sound Keys so if they’re on different layers the expression will look different.

    If there are big numbers for the output 1, like 75 in my test, then you get a huge band when the sound goes off, so try dividing the Frequency expression by 5 or 10, so the expression for Frequency looks like this:

    effect(“Sound Keys”)(“Output 1”) / 5

    or
    effect(“Sound Keys”)(“Output 1”) / 10

    Also look at the Output 1 keyframe values (I’m assuming you hit the Apply button in Sound Keys to make keyframes) up and down the timeline, and if there is no “0” values between the positive values, then you will get a constant stream of radiowaves, not a nice clean cutoff like you want. You need to fool with Sound keys until you get Positive values (when your Snare are Snaring) and Zero values (when you snares are not making noise).

  • Mike Clasby

    August 8, 2006 at 6:54 am in reply to: Camera Flash and Stadium Lights Animation

    What kind of oval shape? One oval ring? Concentirc oval rings (how many)? Parallel lines as above (three rows of 5 5 5)with the outside clipped to make an oval?

    If concentric rings you could probably hack Dan’s (motionscript.com) Trails page to evenly space your light on an oval path.

  • Mike Clasby

    August 8, 2006 at 1:14 am in reply to: After Effects for Flash

    This might help, basic on using AE for Text to Flash.

    After Effects and Flash-Part 1 by Lee Brimelow

    https://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/brimelow_lee/ae4flash1/index.html

  • Mike Clasby

    August 7, 2006 at 10:59 pm in reply to: reflective floor effect

    Bear’s post is done in detail in the tut, “Using Projection Layers to create a gobos and projector type effects” by Rick Gerard, in the Comp (AEP included in the tut) “Advanced Projection (Final)”:

    https://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/gerard_rick/Projection_tut/index.html

    It’s really cool and I forgot about it untilI read Bear’s post.

  • Mike Clasby

    August 7, 2006 at 10:48 pm in reply to: Random Lines expression help.

    Tinkerers Unite!

    Change the x’s to y’s and the last line as below and the last 4 lines become this:

    y = random(); //this is a throw-away value
    startVal = random()*this_comp.width;
    y = ease(time,start,end,startVal,endVal);
    [value[0],y]

    And you get Randomly moving Horz lines.
    I think your main problem was that last line,

    [value[0],value[1]]

    value [0] is the x, value [1] is the y, and if it was 3D value [2] is Z.

  • Mike Clasby

    August 7, 2006 at 10:48 pm in reply to: Random Lines expression help.

    Tinkerers Unite!

    Change the x’s to y’s and the last line as below and the last 4 lines become this:

    y = random(); //this is a throw-away value
    startVal = random()*this_comp.width;
    y = ease(time,start,end,startVal,endVal);
    [value[0],y]

    And you get Randomly moving Horz lines.
    I think your main problem was that last line,

    [value[0],value[1]]

    value [0] is the x, value [1] is the y, and if it was 3D value [2] is Z.

  • If you start with:

    [position[0], position[1]]

    and highlight, then pickwhip the “position[0]” to the X value of the layer “i_animert” you get:

    [thisComp.layer(“i_animert”).position[0],position[1]]

    To take it to 3D (you’ve probalby already figured it out) if you wanted to wiggle the Y in a 3D layer it would be:

    [position[0],wiggle(5,20)[1],position[2]]

  • If you start with:

    [position[0], position[1]]

    and highlight, then pickwhip the “position[0]” to the X value of the layer “i_animert” you get:

    [thisComp.layer(“i_animert”).position[0],position[1]]

    To take it to 3D (you’ve probalby already figured it out) if you wanted to wiggle the Y in a 3D layer it would be:

    [position[0],wiggle(5,20)[1],position[2]]

  • Mike Clasby

    August 7, 2006 at 7:56 am in reply to: logo into dripping blood/water

    This isn’t bad.

    CC Scale Wipe (Transition)
    First drop then center down below the Logo: Set a keyframe
    Stretch 10 (your choice, tweak later): Set a keyframe
    Direction 180: Set keyframe
    Now down the time line, move the center to above the Logo, wiping the Logo off the screen

    Note: If your Logo is a smaller layer than the Comp, you may need to Image Control>Grow Bounds and add a few hundred pixels. Slide Grow Bounds above the Scale Wipe.

    Roughen Edges (Stylize)
    I Like Spiky
    Border: 0 to start = no effect, crank it up down the line, to add irregularity to the melting edges.
    Complexity: 1 seems better than more
    Tweak to taste

    CC Glass (Stylize)
    Height: 0 to start, then up to 30 or 40 down the line
    Most of the times this gives a glassy texture like melting, but some color schemes don’t seem to work well, you choice.

    Also to give it a little flowing Rivulet action

    CC Bender (Distort)
    Amount 0, but add wiggle expression: wiggle (2,8)
    Top: Set at bottom of logo
    Bottom: Set to off bottom of Comp
    Type: Marilyn

    or better yet for the Bender see Aharon’s tuts on Displacement Maps (Click his head at top).

    Oh, yeah, If there a big flat bottom, like a letter D or L, then the sheeting action of it falling like a curtain spoils the look, so if you want dripping more try a rectangular or wedge mask to split the bottom. It can get tricky to adjust since the Glass above blobs things out, but put one there (Invert) and play with the mask expansion until it looks right.

  • Mike Clasby

    August 7, 2006 at 7:56 am in reply to: logo into dripping blood/water

    This isn’t bad.

    CC Scale Wipe (Transition)
    First drop then center down below the Logo: Set a keyframe
    Stretch 10 (your choice, tweak later): Set a keyframe
    Direction 180: Set keyframe
    Now down the time line, move the center to above the Logo, wiping the Logo off the screen

    Note: If your Logo is a smaller layer than the Comp, you may need to Image Control>Grow Bounds and add a few hundred pixels. Slide Grow Bounds above the Scale Wipe.

    Roughen Edges (Stylize)
    I Like Spiky
    Border: 0 to start = no effect, crank it up down the line, to add irregularity to the melting edges.
    Complexity: 1 seems better than more
    Tweak to taste

    CC Glass (Stylize)
    Height: 0 to start, then up to 30 or 40 down the line
    Most of the times this gives a glassy texture like melting, but some color schemes don’t seem to work well, you choice.

    Also to give it a little flowing Rivulet action

    CC Bender (Distort)
    Amount 0, but add wiggle expression: wiggle (2,8)
    Top: Set at bottom of logo
    Bottom: Set to off bottom of Comp
    Type: Marilyn

    or better yet for the Bender see Aharon’s tuts on Displacement Maps (Click his head at top).

    Oh, yeah, If there a big flat bottom, like a letter D or L, then the sheeting action of it falling like a curtain spoils the look, so if you want dripping more try a rectangular or wedge mask to split the bottom. It can get tricky to adjust since the Glass above blobs things out, but put one there (Invert) and play with the mask expansion until it looks right.

Page 186 of 277

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