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Activity Forums Adobe After Effects reflective floor effect

  • reflective floor effect

    Posted by Justin Gray on August 7, 2006 at 5:18 pm

    I am creating a 3-D animation with lights, cameras, and stills. I am wanting to create a “reflective floor effect.” This is to say that I would like reflections of the stills to be cast out from the bottoms of each. I have tried the mirror effect, and various other things but just can’t quite get it. Any ideas? Thanks.

    Mike Gottschalk replied 18 years, 6 months ago 7 Members · 8 Replies
  • 8 Replies
  • Andy Burmeister

    August 7, 2006 at 5:47 pm

    AE doesn’t do raytracing. You have to duplicate your scene and flip it up-side-down.
    Do a search on cow for “reflection”….

  • Tcelos

    August 7, 2006 at 6:11 pm

    Yeah AE doesnt do that unless you fake it like the previous post stated. Here is a thread I started where I was trying to study Apple’s Front Row app.

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=883712

    I also have a zip file on my iDisk that you can get and take apart. BTW, I am on AE 6.0 pro, sorry my
    update hasn’t came in yet, 🙁

    los

  • Justin Gray

    August 7, 2006 at 9:36 pm

    Thanks for responding folks. Lon, how can I get that file you referred to?

  • Joe Bird

    August 7, 2006 at 10:33 pm

    One cool thing that I’ve had some success with is using a backlight with the light transmission set up all the way. This allows a light to penetrate the object and project it onto a “floor” or reciever object. This looks alot like a reflection and has the added benefit of being able to project on multiple surfaces. Your rear light needs to be a spot light with shadows enabled.

  • Mike Clasby

    August 7, 2006 at 10:59 pm

    Bear’s post is done in detail in the tut, “Using Projection Layers to create a gobos and projector type effects” by Rick Gerard, in the Comp (AEP included in the tut) “Advanced Projection (Final)”:

    https://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/gerard_rick/Projection_tut/index.html

    It’s really cool and I forgot about it untilI read Bear’s post.

  • Avrohom Kohn

    August 8, 2006 at 3:38 am

    I finished a project recently, wheere I made a seamless spinning ‘ring’ of images in 3D space with fake reflections which worked quite well in 3D except for twice in the ring where the reflection images that where behind the foreground images showed up in front cause of the way the ring was tilted. So I just lowered the opacity at that point in time so it wasn’t as noticable. The results were pretty good, sort of like apples front row. Here’s a screen shot:

    https://img130.imageshack.us/my.php?image=reflectionsqq2.png

    As you can see, I used a camera with a very shallow depth of field. Let me know if you want more info on how I did it.

    A.N.

  • Tcelos

    August 8, 2006 at 12:06 pm

    If you are on a Mac, you can just GO>iDisk>Other User’s iDisk and put in my .Mac name which is loitz and then the password is “sharing”. No quotation marks.

    If you are on a PC. I don’t know how to get to it since I never tried. But Apple tells you PC guys to read this:
    https://docs.info.apple.com/article.html?artnum=52369

    See if that helps. Good luck.

    los

  • Mike Gottschalk

    October 18, 2007 at 4:52 pm

    About a year late on the conversation, but while Apple’s reflective floor obsession is ten minutes away from being the new drop shadow, why not use another camera in the scene whose Y transform properties are inverted from the original camera – assuming a floor is your reflective surface. Then comp the view from your inverted camera underneath the original 3d view. Another possibility would be to duplicate the scene in a new comp, attach everything but the camera to a null object with scaleY at -%100 (assuming the reflective floor is at posY 0). Then comp behind the original – and apply levels, directional blur, etc. independently from the original.

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