Ok so I finally learnt how to orbit with the camera properly and be able to get back to initial view without distorting the rest of the transition by using null object
The problem I had with null objects was that when I moved Z for the null object, the camera effectively zoomed into the map, and the null object went through the map to a plane behind, but after that, correctly aiming to the right spot in the map was almost impossible, plus Depth of field would have been impossible.
The workaround was Zoom itself from the camera, just zoomed in and then everything else relied on the null object values, including orientation, which worked perfect. I don’t exactly know why the camera alone couldn’t do the job by itself, because it was all perfect until I had to zoom out, but I imagine it has something to do with the point of interest being unknown. But anyway, some videotutorial said it’s buggy to work without null objects so I guess that’s what I’m gonna save 😀
Btw, this probably goes into the “basics” area, but didn’t realise it was there until now.