Forum Replies Created

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  • Michael Schnyer

    May 14, 2010 at 9:27 pm in reply to: Render Crash….frustrating

    Okay, rendering from Media Encoder has resulted in 1 success with no hitches, and I’m hoping for more in the future.

    One problem: I had set Remove Grain to disabled for speed, with the intent to set the render options to “All On” later. Is there a way to do this within my project so that Media Encoder renders what I want, or do I have to go through hundreds of shots and click that little FX icon?

    Michael Schnyer
    Aspiring Filmmaker and Editor
    After Effects
    Premier Pro
    3DS Max

  • Michael Schnyer

    May 14, 2010 at 11:24 am in reply to: Render Crash….frustrating

    Hi, thanks again for the responses everyone. I do have a PC (actually, running XP on Bootcamp, technically I have a Mac as well, the reason I do this is to use 3DS Max and keep it all integrated).

    Here is a question for you: I see that Media Encoder has the option to “Add After Effects Composition”. Will this allow my footage to render properly without having to convert it first? I think I might try it anyway, but if you have the answer that’d be awesome.

    To Heath: I would love to be able to do that, unfortunately, though, I am working with about 200gb of footage, plus what I need to render which it looks like may end up being about 900gb. My computer’s HD is 300gb partitioned into 150gb chunks for OSX and XP. The thing is, I hadn’t had any issues rendering the first 9 scenes, all of which use the same footage files as scenes that are now having issues. I’m just not sure what to make of that.

    Michael Schnyer
    Aspiring Filmmaker and Editor
    After Effects
    Premier Pro
    3DS Max

  • Michael Schnyer

    May 13, 2010 at 6:20 pm in reply to: Render Crash….frustrating

    Thanks for the info. Do you know of an easy and lossless way to convert my footage?

    The only thing is that I’ve rendered several (about 5 or 6) scenes thus far with no issues, it was only when I started using this one huge project file that the issue cropped up. It seems that a reboot of AE will solve the render issue for a certain amount of time, until it fails again, which sounds like what you suggested may be accurate. It could also be a memory issue.

    To Heath, yes I am rendering to an external drive. It’s running through firewire right now, which I had hoped would be fast enough to handle this whole deal, but who knows. Thanks for the caps lock tip, by the way, I didn’t know that.

    Michael Schnyer
    Aspiring Filmmaker and Editor
    After Effects
    Premier Pro
    3DS Max

  • Michael Schnyer

    May 13, 2010 at 12:00 pm in reply to: Render Crash….frustrating

    Hi, thanks for your response.

    The odd thing about this issue is that it fails at roughly the same time for each comp, but never exactly. I am rendering several color correction effects (Levels, Curves) as well as Remove Grain which seems to be the memory hog, along with a couple glows and such. Other than that, nothing too complicated. I do not use OpenGL (that had caused some crashing a long time ago and I haven’t used it since). My footage is HDV captured off an XH-A1. I am rendering to uncompressed .avi for a final render out of PPro.

    The last thing is that, last night, I restarted AE and chose a scene to render from the same project file (I imported about 12 AE projects into a new one so I could render them all out at once; this was when the issue first occurred). And lo and behold, the first one I chose rendered fine (still is now, but so far no issues). A 12,336 frame comp has taken about 10 hours to render 7,694 frames. There is a section toward the end that I expect may fail because of some motion blur. If that’s the case, I may just nix the effect, we’ll see.

    Ultimately, it seems like it’s working now. But it’s also possible that it’s just this one comp that is, and the other ones may still crash. I have to wait until this render finishes to know.

    Michael Schnyer
    Aspiring Filmmaker and Editor
    After Effects
    Premier Pro
    3DS Max

  • Michael Schnyer

    February 1, 2010 at 11:30 pm in reply to: PP CS4 Audio Sync Issue

    Thanks for the response, I’ll see if I figure anything useful out.

    Michael Schnyer
    Aspiring Filmmaker and Editor
    After Effects
    Premier Pro
    3DS Max

  • Michael Schnyer

    February 18, 2009 at 5:29 pm in reply to: Motion Tracking and 3DS

    Hi, thanks for the response. I was afraid of that, but it seems that buying a full tracking program would be a sound investment anyway.
    Thanks!

  • Michael Schnyer

    January 15, 2009 at 8:31 pm in reply to: Classic Color Burn render

    Hmmmm…this is what I had for my previous renders:

    Incidentally, I rendered a very short clip of my intro and it came out perfect. I don’t think I changed anything, so I dunno. Here’s a frame:

    I wonder what changed?

  • Michael Schnyer

    January 15, 2009 at 8:18 pm in reply to: Classic Color Burn render

    Hmmm…you may be on to something (or I may have just misunderstood earlier and you were on to it the whole time). This is the one that I thought you meant:

    But now I see what you mean.
    Let me do a quick render and get back to you. Here’s hoping!

  • Michael Schnyer

    January 15, 2009 at 7:49 pm in reply to: Classic Color Burn render

    That is a good idea in theory, and as it happens I did have the OpenGL option checked. However, there was no change other than preview renders became slow. The image is identical both ways.
    Here is a comparison image as an example:
    BEFORE (in project):


    AFTER (in render):

  • Michael Schnyer

    January 15, 2009 at 1:55 pm in reply to: Classic Color Burn render

    I believe you are right. I was having an issue where the text had this semi-opaque layer over it, and I fixed that issue by bringing it forward away from the texture layer.
    But therein lies the problem. In the composition itself, everything looks fine and dandy, it previews just fine, and the stills all looks perfect. Only when I render do issues come up. Should I just render full quality, uncompressed and see what happens?

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