Forum Replies Created

  • Michael Kello

    September 17, 2023 at 10:12 am in reply to: Weird shadows

    Hello to all,

    I didn’t want to update to 2024 cause most of the plugins I use would be broken. I installed it today in my laptop and YES, this phong style is trully great and fixed the shadowing issue instantly. I don’t know why they add that now, but happy with that.
    Also disconnecting the polygon fixed the issue. Thats why when I was enabling the “Create single object” in the boole would introduce some times this issue.

    On the other hand I didn’t even know there was a mesh checker. I will have to check how it works. Might come in handy. But it’s not about missing something when modeling. Using boole too many times in a flat area is pretty common (at least for me) to create this phong-shadowing problem.

  • Michael Kello

    September 12, 2023 at 11:55 am in reply to: Controller Cable

    Thanks so much George.

    This will come in handy.

  • Michael Kello

    September 1, 2023 at 6:09 pm in reply to: Material – Only outline visible

    Wow, Its you again.

    Thanks. Thats exactly what I wanted.

  • Michael Kello

    July 23, 2023 at 12:16 am in reply to: Help creating a material

    OOhh man. I wasnt expecting to deliver top quality on both.

    Really you nailed both two versions.

    I really really thank you. Couldnt ask for better results. Both are next level.

  • Michael Kello

    July 22, 2023 at 9:21 pm in reply to: Help creating a material

    Hi Georgios,

    I prefer physical, but I also learn V-Ray. If you can do both, it will be great.

    I dont want to waste too much of your time, so any is also great.

    Please apply the material in a sphere, if it is easier to replicate.

    Thanks for your time

  • Michael Kello

    July 22, 2023 at 8:43 pm in reply to: Help creating a material

    Thanks for fast response. Unfortunately, this is not like the target file. This is also flat, like my approach. This is the render of your material, but as you can see it doesn’t have any detail. If it is easier maybe on a sphere would be better. Really thanks for trying.

  • Michael Kello

    July 16, 2023 at 8:59 am in reply to: Normal map material issue.

    Cubic and 60% on both did the trick. Thank you very much for your fast response.

  • Michael Kello

    July 15, 2023 at 6:01 pm in reply to: Normal map material issue.

    Wow, this fixed my issue. I was so annoyed by this… The bumb is now rendered correctly, but now I want to make the effect to look denser. What shall I change? Thanks again.

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