Forum Replies Created

  • Michael Coleman

    April 7, 2010 at 3:20 pm in reply to: Roto in AE

    Hey Charles, all I said on my Keyframes blog was “stay tuned” 🙂 In any case, the After Effects ‘way’ is to combine both new features and UI improvements. Plus a healthy dash of workflow improvement.


    Michael Coleman
    Sr. Product Manager, Adobe After Effects
    https://blogs.adobe.com/keyframes/

  • Michael Coleman

    January 22, 2010 at 4:58 pm in reply to: Upgrade AE

    Adobe usually provides an upgrade path for 3 full versions back. So, your After Effects 6.5 software still entitles you to upgrade pricing. See this page for more info: https://www.adobe.com/products/aftereffects/upgrade/?view=available

    If you’re on the mac, After Effects CS4 requires a intel-based mac. That’s the biggest technical change since After Effects 6.5.


    Michael Coleman
    Product Manager, Adobe After Effects
    https://blogs.adobe.com/keyframes/

  • Martin,

    Do you know of any specific developers that are not planning on creating a 64-bit compatible version of their plug-ins? The developer’s blog that you refer to (https://www.minning.de) indicates that it would be ‘no big deal’ to convert, should he choose to do so.

    If you do know of any, I’d appreciate it if you could send them my way and we can do what we can to encourage them to move forward. I haven’t talked to any, but if you have specific info, please let me know.

    The AE team knows you can’t live without all the great plug-ins to After Effects, which is why we have taken additional steps to make this as easy as possible for our 3rd party developers. This includes early availability of our 64-bit SDK and access to members of the After Effects technical staff for guidance if necessary. This means that developers can start the conversion now. The ones I’ve talked to are either going to be ready at the time the next After Effects ships or shortly thereafter.

    Also, Adobe is typically very tight-lipped about what’s coming down the road. We’ve chosen to make this 64-bit information public and open in order to accelerate the transition. Of course, the down side is that it tends to cause a bit of concern, as has been expressed in this thread. In this short post, it’s impossible for me to communicate the extents of what goes into a decision like this. In the end, we felt that moving forward with most advanced After Effects possible is better than the alternative. For example, I’m sure that if we had to delay 64-bit on the mac another year or two, this would be much more painful for our customers. I talk to a lot of customers and almost universally, people want us to push the product forward faster.

    In any case, consider this like ripping off a bandaid. It’s better to do it quickly.


    Michael Coleman
    Product Manager, Adobe After Effects
    https://blogs.adobe.com/keyframes/

  • Michael Coleman

    July 6, 2007 at 8:25 pm in reply to: AE CS3, The extras inside?

    Hello,

    The OpenGL issues in After Effects CS3 are technical and we are working very hard to get them solved as soon as possible. (Sorry to ruin any conspiracy theories!)

    I understand the frustration this must cause, and it may help to know that we did everything in our power to address the issue before releasing CS3. In the end, we determined that there are so many other good things in CS3 that it wouldn’t be right to delay the whole release. There are no creative features disabled, just the OpenGL accelerated rendering and previews.

    In the mean time, it might help to know that performance on the mac is still greatly enhanced over previous versions now that CS3 runs natively on Mac Intel systems. Plus, both platforms will enjoy speed gains from the multi-core rendering and other multi-threaded optimizations.


    Michael Coleman
    Product Manager, Adobe After Effects

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