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AE CS3, The extras inside?
Posted by Rob Wolf on July 3, 2007 at 9:05 pmI’m curious to know from anyone that’s gotten their shiny new box of AE CS3…what’s inside that we didn’t know about from the beta download? For example:
* Any major additions or deletions to the plug-ins?
* Bonuses for registering the software?
* Training
* Any other noteworthy extras like templates or new presets?
* Has Adobe saved up their money to buy a color printer with which they might produce useful manuals?R
Wvladik replied 18 years, 10 months ago 6 Members · 11 Replies -
11 Replies
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Wvladik
July 4, 2007 at 11:13 pmyea there’s an extra bonus you’ll find out after you install this thing. Mac users are getting bent over once again by Adobe , this time not only having OpenGL crippled , this time we’re not even able to turn it on.
How about that bonus ? Gotta love how Adobe has handled this one. With such a dignity and up front disclosure you’ll only find in this industry legal.
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Craig Wall
July 5, 2007 at 2:19 amTrue…at least for now…
This is the statement on the Adobe site:
A note to Mac OS X users: Adobe After Effects CS3 does not currently support OpenGL accelerated previews and OpenGL rendering on PowerPC or Intel-based Macs. Adobe and the After Effects team are deeply committed to continuing our tradition of high performance on the Mac platform and are working closely with Apple to resolve the issues. Adobe will incorporate Mac OpenGL improvements in After Effects as soon as possible. Please continue to check this page for the latest information.
https://www.adobe.com/products/aftereffects/opengl.html
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Wvladik
July 5, 2007 at 3:41 amat least for now ? What do you mean ?
You actually believe Adobe is gonna release OpenGL update ?
Oh to be young again … you know i was naive once too , when AE7.0 was released and they cripple Mac’s OpenGL compared to Windows’ , PROMISING they’d release an update to fix motion blur and shadows under OpenGL. Needless to say , it took them almost a year to fix HIDE crash bug … so actually expect them to fix OpenGL …. well i just think it’s more of a Motion issue than technical one.
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Craig Wall
July 5, 2007 at 3:55 amI don’t dispute that the issue could be a geopolitically oriented business move….nor would I stand confident that the problem will be short-lived.
I have no idea.
I am hoping that Adobe realizes it isn’t prudent to screw the professional creative community and that there was a GL problem with some final features…that prevented a timely release. We’ll see!
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Wvladik
July 5, 2007 at 7:24 amHey , i didnt mean to imply anything personal.
On another note , i hope this issue gets attention it needs and here’s hoping for a lot of cancelled order / refund requests until this is sorted out.
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Erik Mickelson
July 5, 2007 at 4:20 pmThe Open GL problem is most likely Apples way of getting us to buy the next OS. Apple is only just getting started with Open GL- they are probably around 3 years behind Windows in development- but Windows has allready switched to DirectX for about 5 years (look at all the real time games). Apple has tried to make Quartz the visual language for the Mac. Oh well…I am SURE that Apple will have something for us to buy in time for MacWorld this coming January(a new OS or maybe the need to buy new hardware in order to run OpenGL compatible video cards, hey it’s only going to cost you around $4000), so don’t worry, take it like a man and enjoy the ride.
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Craig Wall
July 5, 2007 at 7:33 pmAssuming that this is a political move–we can’t just blame Adobe.
These games are going back and forth. Apple has done the same thing to Adobe (and all of us as customers) by omitting Flash from the iPhone.
Gizmodo proposes (with good reasoning) that this was a ‘business’ decision.
Hopefully as Flash will soon make it’s way to the iPhone–so OpenGL support will soon make its way to AE8 on Intel.
(https://gizmodo.com/gadgets/iphone/iphone-adobe-flash-support-coming-275317.php)
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Wvladik
July 5, 2007 at 11:58 pmcraig , that is just not true about Flash and iPhone.
Try optimizing Flash for 620Mhz mobile processor. Heck even on my P4 3.0Ghz some Flash sites bring Comp to its knees…..
Now if Apple is so much behind Windows regarding OpenGL than why is Motion about 10 times quicker than AE ? Now i hate Motion’s UI and lack of expressions , but its speed just cannot be disputed.
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Mike Procunier
July 6, 2007 at 5:57 pmOnce you start stacking up the layers in Motion, you can start disputing its speed.
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Michael Coleman
July 6, 2007 at 8:25 pmHello,
The OpenGL issues in After Effects CS3 are technical and we are working very hard to get them solved as soon as possible. (Sorry to ruin any conspiracy theories!)
I understand the frustration this must cause, and it may help to know that we did everything in our power to address the issue before releasing CS3. In the end, we determined that there are so many other good things in CS3 that it wouldn’t be right to delay the whole release. There are no creative features disabled, just the OpenGL accelerated rendering and previews.
In the mean time, it might help to know that performance on the mac is still greatly enhanced over previous versions now that CS3 runs natively on Mac Intel systems. Plus, both platforms will enjoy speed gains from the multi-core rendering and other multi-threaded optimizations.
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Michael Coleman
Product Manager, Adobe After Effects
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