that second expression works perfectly. i dont suppose you could give me a brief run down on the expression, just so i know whats going on. this goes so much past my expression knowledge!
that second expression works perfectly. i dont suppose you could give me a brief run down on the expression, just so i know whats going on. this goes so much past my expression knowledge!
yeah, thats got the expression working. For some reason now though the action of the time remapped layer only plays upto half way to the markers it is synced to. is there a way to make it play right up to the next marker? the movements will be the same speed all the way through, its just there is not enough time to play it fully
yeah, thats got the expression working. For some reason now though the action of the time remapped layer only plays upto half way to the markers it is synced to. is there a way to make it play right up to the next marker? the movements will be the same speed all the way through, its just there is not enough time to play it fully
if yoy can get your hands on digieffects delerium video malfunction it should do the job. if not you could try animating some solids with the opacity turned down, animate the movement, then apply a warp effect to them. if you use more than one solid precompose them and apply the effect to the precomp,
yes this is possible. apply tour morph/dissolves to the keyed layers and leave the background layer seperate. The background layer should then be unnaffectd.