Forum Replies Created

  • Max Amann

    July 12, 2011 at 3:22 pm in reply to: Glass animation problem

    Dear Adam!

    That’s it! Thank you so much that’s the effect I wanted to achieve!

    Thank you so much for your help and support!
    You are the best!

    Best regards

  • Max Amann

    July 12, 2011 at 10:25 am in reply to: Glass animation problem

    Dear Adam!

    I have SSS and it works like a charm!
    Here’s what I have been able to achieve so far:

    https://dl.dropbox.com/u/4810603/Screen%20shot%202011-07-12%20at%2012.13.30.png

    I really like the realistic look. But struggle to get the “Light bar” or “Light cube” that the original glass object creates if illuminated by a light source.

    https://dl.dropbox.com/u/4810603/Screen%20shot%202011-07-12%20at%2012.23.39.png

    Is there a simple way to achieve a similar result?

    I can not get my head around Pyrocluster though. I read the documentation but it is immensely complex.
    Could you tell me what it exactly does?

    Many thanks for your support and please forgive my ignorance.

    Best regards

  • Max Amann

    July 12, 2011 at 7:30 am in reply to: Glass animation problem

    Dear Adam!

    I’ll have a look at them! Thank you for your support!

    Best regards

  • Max Amann

    July 11, 2011 at 3:29 pm in reply to: Glass animation problem

    Dear Adam!

    First off thank you very much for your support and quick reply.
    Your help is greatly appreciated.
    I lowered transparency to 95% and the refraction (is that what you mean by IOR? Please forgive me ignorance) and assigned a bump map.

    I’m an advanced user but not a pro at all so could you please tell me how to use subsurface scattering and light pyrocluster? I can’t find it anywhere within the program. Is there a good tutorial around?

    Also would I need to toggle the “Caustics” checkbox in the light source preferences on?

    Thank you for your help and support!

    Best regards

  • Max Amann

    June 21, 2011 at 1:26 pm in reply to: Robin Hood like Painting Effect in After Effects?

    Hi Tudor!

    Thanks for the quick response.
    You are probably right. I guess they painted frame by frame and did not use a plugin.
    As we neither have the time nor the budget to do this I wanted to know if there’s a way to create a similar result.
    Thank you for your tip! I’ll have a look at Toonit

    Your help is greatly appreciated

    Best regards

    Max

  • Of course, sorry!

    Problem was that I used the effect on separate psd layers not on the merged file or the rendered movie if you will. So I rendered the part that I wanted to “ripple” and which caused the problem (with alpha but without the ripple effect of course) and then replaced the psd layers in my comp with the rendered movie file. Then I applied the ripple effect and everything works just fine now. No aberrations, works great!
    Sure enough makes sense now and I wonder why I haven’t thought about it earlier. Guess the problem was that the edges of the psd layers had a transparency gradient (Does that even make sense?). So that might have caused the aberrations.

    Best regards.

  • Hey there!

    Thanks for your quick reply! I found a solution to the problem!

    Many thanks for the help!

  • Found the problem!

    Thanks anyway

    Close please

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