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  • Mauricio Barrientos

    September 22, 2024 at 9:37 pm in reply to: retopology in cinema please HOW ??

    thansk

    thankls

    thanks

  • Mauricio Barrientos

    September 13, 2024 at 1:17 pm in reply to: retopology in cinema please HOW ??

    WOW awesome ….. !!!!!

    I’ve already managed to do it, thanks… but after I’ve made my model with VolumeBuilder… how do I make it editable in polygons?

  • Okay brother, 2 hours later… I’ve learned to make animations with joints_bones in BLENDER and export them directly to Unity… and although the animation ALWAYS, I repeat, ALWAYS works inside Unity… when exporting it to XCODE and compiling it for VISION PRO, it stops working… Here’s a video with a quick camera from Unity to Xcode and to Vision Pro… where the animation of the BLUE DONUT works inside Unity but doesn’t work on VISION PRO… and the bears in the background that do move, it’s because I animated the joints_bones INSIDE UNITY… Thanks again and a big hug… we tried, LOLOLOL.-!

    https://youtu.be/sdA6SvCPrbY

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  • Hello brother, greetings once again, endlessly grateful… I downloaded 3 different versions of BLENDER for Mac Ventura ARM chip M1, and none of them managed to recognize the imported FBX… I’ve been disappointed with Blender for more than a year now for these same reasons, it’s very picky from Unity’s perspective, and Cinema 4D is the best. However, here I leave you a video with a sped-up camera 2X to show you that I exported a cube and a donut… and the cube with joint animations in one of the latest Cinema R24 versions, but Blender didn’t understand it… I’ll keep trying and let you know to help others with this issue… blessings once again..

    .

    https://youtu.be/9OMyvPFlSsg

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  • thats corrct … i will try blender as a bridge

    bless

  • Brother, seriously… extremely grateful… your help is very valuable to me and this forum, seriously… thanks. Look, what I’ve achieved so far is that I send the mesh with the bones [joints] to UNITY, and within Unity, I do the animation [as if it were Cinema4D]… it’s three times as tedious, [seriously, it’s annoying to work like that], but it works, about 70% of what I’m looking for, so for now, I’ll do it this way… and I discovered this just when I sent you the video 2-3 days ago… so for now, that’s how it will be… adding that the joints don’t respond as one would like or as they would in Cinema… I repeat, Cinema and Unity can indeed make VERY PERFECT animations, my problem is exporting it to APPLE VISION PRO, which doesn’t understand the Unity animations, hence, those made in Cinema FBX… clarifying!!!!!

  • i find this video ……

    but not work yet

    https://youtu.be/JI-649I4K7M

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  • GRATEFUL for the response, seriously… the technique is obscenely beautiful and excellent, but it’s not what I’m looking for, because what I’m looking for is to deform the mesh and record the deformation without the bones_joints in the end.

  • Hey Kouraib, thanks again… I went to test it, and yes… it works on Mac Ventura with the key pressed and double-clicked. And what’s more… the amazing thing is that it shifts and rotates the axis, which is why I started this post. And on the timeline, IT WORKED… wow, amazing, awesome… once again, very grateful… blessings!!!! Kouraib

  • wow awesome ….. really thanks ….. bless

    work doble clik on verison before 23 but in R24 not work if i doble click to lock rotation axis …..

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