Forum Replies Created

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  • Matt Slocum

    September 29, 2010 at 1:20 am in reply to: Particular grid emitter stair-stepping

    Yeah John, I think you’re right. I was thinking that would be it, but I was hoping it would be a setting. I thought they claimed they fixed this with the new Position Subframe, but I guess it doesn’t work with grids.

    Thanks.

  • Matt Slocum

    September 28, 2010 at 4:55 pm in reply to: Particular grid emitter stair-stepping

  • Matt Slocum

    September 28, 2010 at 4:53 pm in reply to: Particular grid emitter stair-stepping

    The XYZ Positions, XYZ Rotation and XYZ Size are linked to a null that is animating over 20 frames. It is moving about 1000 pixels and rotating 180 degrees.

  • Matt Slocum

    September 28, 2010 at 4:22 pm in reply to: Particular grid emitter stair-stepping

    I tried increasing the Particles/sec up really high, but that doesn’t help. Increasing the frames per second on the comp helps some, but I guess I’m going to have to do the animation over a lot more frames and then speed it up to make the lines smooth. I thought I read that they fixed this with Particular 2?

  • Matt Slocum

    September 28, 2010 at 3:46 pm in reply to: Particular grid emitter stair-stepping

    Maybe, I was playing around with that a little. I might end up making a custom particle, but I wanted more controls of animating line proximity without scaling the custom particle. It seems like the grid emitter is exactly what I want, but it seems broken, or I’m doing something wrong. That is why I was also wondering if it had to do with my trial license.

  • Matt Slocum

    December 16, 2008 at 2:37 pm in reply to: Orange flash frames

    Same problem here. I get orange flashes while rendering. It is a somewhat complex project. I’ve tried rendering the project in Motion and FCP. It seems to do it on different frames each time, and sometimes its fine. Last night I left it to render overnight and when I came back FCP and Motion had crashed and the render had a lot of orange. I think I’m going to render out each group and then try re-compositing. It seems to get confused with to much complexity…very frustrating.

    ~Matt

  • Matt Slocum

    December 3, 2008 at 8:50 pm in reply to: Chroma Key or Hi-Key for white background

    Thanks for all the input so far. This is what it looks like we’re going to do.

    We decided we wanted more people on the final shot, so we will be compositing the group with other shots with the same people wearing different clothes to make it look like a very large group. So we are going to shoot on a large greenscreen. We are going to put a slight (1/8 or less) magenta on their backs for rim light. The purpose is not spill correction, but to give a cleaner color separation on the edge. It will be slight enough to not be noticed by the eye, just the camera/keyer. Don’t know if it will really make a difference, but it makes the gapher and producer feel better.

    Yes, the people are going to be carrying gray cards with another color on the back.

    ~Matt

  • Matt Slocum

    December 1, 2008 at 8:29 pm in reply to: Chroma Key or Hi-Key for white background

    It will probably be a very light 1/4 magenta or something. There will be several full body shots so the talent will come in direct contact with the green. I’ve read where someone else warned against using magenta with Ultimatte. I was just going to use Motion’s and/or After Effects’ built in keyers.

    ~Matt

  • Matt Slocum

    December 1, 2008 at 2:48 pm in reply to: Chroma Key or Hi-Key for white background

    Thanks,
    I think I’ll be sticking with Plan A, shooting over green. Just talked to my lighting guy, and we’re going to use magenta rim lights to offset the spill.

    Hope everyone had a good Thanksgiving and good turkey.

    ~Matt

  • Matt Slocum

    November 6, 2008 at 2:16 am in reply to: Random crashing with XDCAM HD

    Andy,
    That’s interesting. I’m glad you’re not having problems. Maybe you could help us figure out a better workflow. Maybe I’m using the transfer software incorrectly?

    What I know so far (or at least seems true):
    1. Only a problem for Leopard (I’m running Mac OS 10.5.5)
    2. Only a problem for Intel Macs (I have a 2×3.2 GHz Quad-Core intel Xeon)
    3. It seems to be only XDCAM HD

    People have reported that turning off thumbnails helps. That makes me think it has to do with the codec getting data confused while looking up a lot of files. The fragmentation thing confuses me a lot because file lookups are done only on the OS level. It makes me think that a memory location gets corrupted by another piece of code if it doesn’t get the data fast enough, that is why I was thinking multi-thread isues. (I only know enough to ask questions)

    I am using a dual fiber channel RAID.

    Anyone can feel free to give corrections or additions.

    I have not worked on an XDCAM HD project in a couple weeks, so I have not been able to test some people’s recommendations. I have been using mainly HDV and ProRes with no problems. I’m still very interested because I have a project on the near horizon that will be XDCAM HD again. I’m not ruling out that it could be a configuration problem on my end.

    Sorry for the long post.

    PS. I have a AJA Kona LHe

    ~Matt

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