Forum Replies Created

Page 50 of 59
  • Matt Rhodes

    September 8, 2005 at 6:45 pm in reply to: Slow Mo Fo Renders

    Hi Dan.

    I should note that AE lets you limit how much memory it controls (see the Memory Preferences).

    m

  • Matt Rhodes

    September 8, 2005 at 6:43 pm in reply to: Slow Mo Fo Renders

    Hi Dan.

    I understand the confidentiality issues.

    A few notes on memory usage:
    – AE controls its own memory management. It controls some of the Invig’s memory management as well.
    – AE decides when the Invigorator scenes get loaded and unloaded.
    – AE will continue to grab memory until it runs out — and then it starts freeing up memory it has grabbed.

    From my tests, I’ve found that pretty much everything gets loaded all at once. Therefore, if you have a
    Comp with multiple Invig layers, they’ll probably all be in memory at once.

    The best way to minimize memory usage would be to render each Invig portion separately and then use
    the resulting Quicktime movie in place of the live Invig layer. This is less than ideal, but may help memory
    usage if you are finding that memory usage is slowing your system down. This may or may not be your
    situation — it’s difficult to tell.

    As for Depth of Field, that is not currently a feature of the Invig. I’ll make a note that it’s a requested feature.

    Let me know if you have more questions.

    m

  • Matt Rhodes

    September 7, 2005 at 7:54 pm in reply to: TESTER NEEDED: Mac OS X Users (Invigorator Pro v4.0.x)

    Email me at: matt@zaxwerks.com

    Thanks.

    m

  • Matt Rhodes

    September 7, 2005 at 4:10 pm in reply to: Slow Mo Fo Renders

    Hi Dan.

    Your 2.5 GHz G5 should definitely out-render the 1.8 GHz G5.

    Tiger won’t improve performance in any noticeable way, from what I have seen.

    I’m not aware of any AE settings that would be an advantage to the Invigorator.
    Depending on how you set up your textures, we may access the disk for loading
    images, but that won’t likely show any appreciable difference.

    Having memory available is important, but unless you’re doing some
    memory heavy operations on the 2.5 GHz machine while rendering, you should have
    plenty of memory for Invig rendering.

    If you’d like for me to do a quick render test on our dual 2.7 GHz G5 machine, I’d
    be happy to. This may let you compare the times with your 2.5 GHz machine.

    You can send the project to: matt@zaxwerks.com
    If the project files are huge, you can just send me the .aep file. That will be a start.

    Thanks.

    Matt Rhodes
    Zaxwerks, Inc.

  • Matt Rhodes

    September 6, 2005 at 6:23 pm in reply to: ProAnimator…how do you REVERSE a track?

    Hi Bill.

    The next version of ProAnimator (Version 4.0 – coming soon) will allow you to flip track segments.

    With version 3.0, you’ll have to reverse the Poses by hand. You may have to recreate some of the Transitions along the way.

    Matt Rhodes
    Zaxwerks, Inc.

  • Matt Rhodes

    August 29, 2005 at 3:38 pm in reply to: AE / Invigorator CRASH

    Hi Dude.

    Please email me privately at: matt@zaxwerks.com

    I’d like to send you a pre-release of v4.0.6 to see if it solves your problems.

    Thanks a lot.

    Matt Rhodes
    Zaxwerks, Inc.

  • Matt Rhodes

    August 29, 2005 at 3:36 pm in reply to: Problem with deleting and clearing in setup window

    Hi John.

    We’re currently looking into a bug regarding clearing scenes in the Set-Up window.

    This should be fixed in version v4.0.6.

    Stay tuned.

    Matt Rhodes
    Zaxwerks, Inc.

  • Matt Rhodes

    August 18, 2005 at 4:27 pm in reply to: .3ds object w/layer map…. on render, fails

    Hi Danny.

    Is there any chance you can send me your project?
    I’d like to take a look.

    Send the (compressed) project to: matt@zaxwerks.com

    We’ll start there.

    Thanks.

    Matt Rhodes
    Zaxwerks, Inc.

  • Matt Rhodes

    August 16, 2005 at 3:43 pm in reply to: needing some expert help with 3D model importing

    Hi bS.

    At this point, we only import 3D geometry. While we will auto-create materials for 3DS files
    (and a few other 3D file types), we don’t auto-create materials with textures applied.

    I’ll put this on a list of requested features.

    Matt

  • Matt Rhodes

    August 16, 2005 at 12:49 am in reply to: Transparency Mapping GONE in 4.0

    Hello J.

    I took a look at your project and it seems that you’re looking at your Invigorator layer in Draft mode.
    Transparency does not show up in Draft mode.

    Switch your Invigorator layer to Best quality and you should see your transparency.

    Let me know if you need more assistance.

    Matt Rhodes
    Zaxwerks, Inc.

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