Matthias Stoll
Forum Replies Created
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Hi everybody!
I just had a related problem. In my case the controllers became invisible because the geometry “ate” them. I needed to solo them in the “Layers” tab to be able to control them.
There doesn’t seem to be a way to just scale up the controllers (R21). My problem is, that the rig I feeded into mixamo already was scaled to fit the scene proportions. No big deal, but it took me quite some time to figure this out.
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Edit: This could be used to fix everything super easy with literally 1 Klick on Windows:
app.project.autoFixExpressions(“Menü”, “1”)
In my opinion pigwip + alt (gives you the property index instead of the name) should be the standard! In most cases the name of the property irrelevant. And in my case even dangerous😆
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<div>Hey that’s great! I will try it! So cool. I was using a script that can replace strings in selected properties. But for this case, that works because “Menü” ist never used in other Expressions.
</div><div>Sadly I can’t rename the property with a script, that gives me an error. But fixing the Expressions like this already eases the pain!
</div>
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Hi! For me this script wasn’t very helpful because I needed my Nulls attached to animated Clones. I came across a cleaner approach using an Iteration node in Xpresso.
The iteration node “hierarchy” needs a parent Null as reference object. This parent Null needs to contain as many Nulls as you wish to connect to mograph objects. The last node can refer to any Null of this Null-folder. This setup iterates through all nulls and connects all nulls immediately.
The only downside may be that you have to create the nulls on your own. Fastest way is cmd+c on the first Null then hold cmd+v.
In my case I needed to bring the Nulls over to After Effects. I learned that if you apply the “External Compositing Tag” you can the Nulls in AE directly from the timeline after importing the c4d file. No need to use lights anymore. I also learned that AE refers to the c4d render output settings, not the c4d project settings in regard to the framerate. Of course that is because AE also takes the desired resolution from there.
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Matthias Stoll
August 1, 2020 at 8:12 am in reply to: Thinking Particles move on spline / speed variationOk, I found a quick & dirty solution. I just splitted the particles into groups and gave each group a different traveling speed. Looks just fine…
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Matthias Stoll
July 30, 2020 at 5:49 pm in reply to: Thinking Particles move on spline / speed variationI tried that first, while it is a very useful preset it is not designed to attach particles precisely to the spline. Instead the spline attracts them like a magnet. My stream is surrounded by geometry and needs to take a very exact route.
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Sorry the < symbol alway gets messed up..
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It always puts in the last variable defined. You’ll need an if-statement telling the expression when to activate which variable.
a = [100, 500];
b= [1000, 500];
AB = linear(time, 0, 3, a, b);
BA = linear(time, 3, 6, b, a);if (time<3) {AB} else {BA};