Forum Replies Created

  • Thank you Frank,

    I’ve been tweeking since I’ve posted this question. And got quite a bit right. But at the same time quite a bit wrong.
    The model looks pretty like the real one, but when I start moving some points around in the UV-edit. It bends the texture a lot. (Because the model isn’t 100% accurate)

    I tried your way, and it looks prety good. But as long as I haven’t an accurate model it needs tweeking, tweeking and more tweeking. But there isn’t much budget and they want it to be perfect, so yeah…

    Here you see how much I need to move the corners to align them with their template.
    And if I try to realign the corners of the model, it doesn’t work anymore with the cloner tool.

    Greets,

    Matthias

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