- August 13, 2019 at 2:57 pm
I need some good advice, or maybe even an already made model. Because I’m really strugling with the curve. If you think of one panel as a hourglass, then the middel (thinnest) part needs to be thinner.
I tried it using a tweaked Dodeca-Platonic:
It would be awesome if someone could help me. But I can understand that I might be vague, so feel free to ask for more details.
- August 16, 2019 at 12:22 pm
- August 19, 2019 at 10:21 am
Thank you Frank,
I’ve been tweeking since I’ve posted this question. And got quite a bit right. But at the same time quite a bit wrong.
The model looks pretty like the real one, but when I start moving some points around in the UV-edit. It bends the texture a lot. (Because the model isn’t 100% accurate)
I tried your way, and it looks prety good. But as long as I haven’t an accurate model it needs tweeking, tweeking and more tweeking. But there isn’t much budget and they want it to be perfect, so yeah…
- August 20, 2019 at 6:00 pm
I don’t have the answer but usually this “platonics” are very easy to do when you know how ☺
I would stick to the dodecahedron, get rid of the edges cutting the pentagons, subdivide once and using two penthagons for each panel. Then (maybe using “snap to spline” as a guide) sliding the points to round the “convex” and “concave” edges of the pentagon pairs, subdivide and spherify. This way you should also get a smoother and regular mesh/UV
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