Forum Replies Created

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  • Matthew Woods

    October 7, 2021 at 6:08 pm in reply to: Ideal Monitors for MacBook Pro

    I actually find side by side displays less helpful for Final Cut X. The interface doesn’t work very well when divided over several monitors. I’d love to devote a monitor to a timeline, but there currently seems to be a bug that causes a lot of crashes when I do that. I would go with a relatively inexpensive but giant 4k TV for the primary interface display. My eyesight isn’t good enough for retina displays, but I like a lot of pixels for the interface. I would have a less size critical but more color critical display for video output, and use the laptop display for things like email/documents.

  • Matthew Woods

    June 2, 2021 at 5:59 pm in reply to: Terminology question

    “Secondary Storyline” turns out to be the buzz word I was looking for. That video was very helpful. Thank you!

  • Thanks James, Let me know your experience. I’m still on Intel, but have been curious about the performance of the M1.

  • Matthew Woods

    May 26, 2021 at 6:09 pm in reply to: Scroll in inspector

    I can in Catalina.

  • Thanks Jacqueline and Doug,

    Jacqueline, the “smooth” is only applied to the position keyframe, not the scale. As far as I can tell position and opacity are the only two types of keyframes that can be eased in Final Cut. As a keyframe junkie who started as an After Effects animator this annoys me. The best way I have found with stock FCPX to create the move I was describing is to do the KenBurns crop with an ease on the still, make it a compound clip, then put a hold at the end. It would be nice if you could keyframe the Ken Burns crop, but that doesn’t seem to be possible.

    Doug, the shortcut plugin you posted looks promising. I’m also looking into using motion to create some custom plugins to facilitate my workflow.

    I still have some love/hate with FCPX, but ultimately I think its playback performance, painless background rendering, and stability (not to mention price) make it worth the switch.

  • No Effects. Just periods on a path, with some randomized character offsets created with a text animator. I added a little bit of rotation around an offset anchor to give the particles a little bit of turbulence. I also gave it a bevel layer style to make it look a little more like your blender spheres. I can’t point you to a specific tutorial, but if you google text animators you can find a few. I’ve thought about making some tutorials myself as I’ve discovered a lot of fun tricks you can do with them, but never found the time to do it. Feel free to copy that layer into your project and adjust the path, and play with the settings. Good luck.

  • Sure. Here is a quick and dirty example project that I put together. Text animators take a little getting used to, but are very powerful, and render quickly. They are one of my favorite features of AE. You can do a lot with them, from particle streams to animated arrows, to Harry Potter map style footprints.

  • I second the use of text animators. Apply the text to a path that follows that pipe. You can randomly offset it from that path. You can use a period or something from a hand drawn or other slightly irregular looking font, and randomize the character rotation to have them tumble as they move along. You can do a lot with text animators on a path, and they are much easier to control than particles.

  • Matthew Woods

    March 5, 2021 at 7:03 pm in reply to: Projector video preview

    Have you tried toggling off “Enable Mercury Transmit”. Closing Preferences. Opening it again, and toggling it back on? That usually works for me. Sometimes you need to do it a couple times. You shouldn’t need to restart AE or the computer. AE get fussy about the external display sometimes, especially if you unplug and replug displays.

  • Matthew Woods

    February 5, 2021 at 2:53 pm in reply to: Software for Interactive

    I would use Unity. https://unity.com It has a very good video player built-in and I have used it for numerous museum interactives. Like Director and Flash, it has an authoring gui similar to premiere/after effects. While originally focused on 3d games, they have added some very good 2d canvas layout tools. I like to design UIs in After Effects and then export the components to Unity to add the interactivity.

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