Forum Replies Created

  • Matthew Lincoln

    May 16, 2017 at 7:05 pm in reply to: IK in 3D, strange anomaly

    Was this ever solved conclusively? I’m having a similar issue which I believe stems from the notion that DUIK is meant to only work in two dimensions.

    I’ve got a 3D element robot rigged to walk, and the legs each move relative to the robots body only in those two dimensions. But the moment I rotate the body or move a foot controller in z space, the IK starts to misbehave.

    If anyone did find a solution for 3D parenting and DUIK, I would be very interested to hear.

  • Okay… shortly after posting I figured out part of the problem… but it is in itself troubling… vector layers that are continually rasterized AND have effects on them will not be able to accept shadows… but only sometimes. Again, the layers that this is true of seem completely arbitrary. Some continually rasterized layers will accept shadows after effects are applied to the layer, others similarly sized layers with the SAME EXACT effects on them with the same exact settings will not accept shadows unless the effects are turned off. Proximity to the light seems to have no impact. Whether or not masks are applied seems to have no effect. The effects in question are the simple choker, color key, and brightness/contrast… but again, there is no coherent pattern to tell me why the buggy layers are buggy. This is truly infuriating.

    I have tried precomposing the layers and moving all attributes into the new layer such that the rasterizing and effects are applied in the nexted composition before the lights even have a chance, but this still will not work. I have also tried disabling open GL previews to see if it was a problem with open GL and point lights… a problem I have had in the past. No impact. But again… why would it if the bug seems to affect layers arbitrarily anyway?

    I already have one official bug claim with adobe for a different issue on the same project, and if I submit another legitimate bug they’re going to start thinking I enjoy this. I do not. Any ideas?

  • Okay… I’m having this same problem in After Effects Cs3, but the solution posted here does not work… there ARE no precomps in this thing that are affected by the problem and every layer is most definitely 3D.

    The entire composition is a 3d set made up entirely of continually rasterized 3D layers. Some of the layers will randomly not accept shadows if the continually rasterize switch is checked. Changing nothing else, I uncheck the rasterize switch and the shadows appear on those layers. Which layers are affected by this problem seems completely and totally arbitrary. Two very similar trees on the set side by side… one has the problem the other does not. Two similar walls in a building… one has the problem and the other does not.

    Been trying to solve this for hours. Wits end. Please help!

  • Would it help if I sent you some examples, Adolfo? The file system or some screenshots?

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