Okay… shortly after posting I figured out part of the problem… but it is in itself troubling… vector layers that are continually rasterized AND have effects on them will not be able to accept shadows… but only sometimes. Again, the layers that this is true of seem completely arbitrary. Some continually rasterized layers will accept shadows after effects are applied to the layer, others similarly sized layers with the SAME EXACT effects on them with the same exact settings will not accept shadows unless the effects are turned off. Proximity to the light seems to have no impact. Whether or not masks are applied seems to have no effect. The effects in question are the simple choker, color key, and brightness/contrast… but again, there is no coherent pattern to tell me why the buggy layers are buggy. This is truly infuriating.
I have tried precomposing the layers and moving all attributes into the new layer such that the rasterizing and effects are applied in the nexted composition before the lights even have a chance, but this still will not work. I have also tried disabling open GL previews to see if it was a problem with open GL and point lights… a problem I have had in the past. No impact. But again… why would it if the bug seems to affect layers arbitrarily anyway?
I already have one official bug claim with adobe for a different issue on the same project, and if I submit another legitimate bug they’re going to start thinking I enjoy this. I do not. Any ideas?