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3D precomposed layers will not intersect if the camera is too far away
I have a challenge for y’all. Solve this, you save my life!
I’ve seen a couple people complain of this issue, but I’m not sure they explained the problem well enough to illicit a response to the actual problem…
I’m a fairly advanced user of after effects and I’m essentially trying to make after effects be maya. I have built a 3D castle of several hundred surfaces precomposed into different rooms and things that I arranged in the castle and within walls and such. The scene looks great when the camera is close up, but when I move out, it very suddenly behaves as though NONE of my precomposed layers intersect. When this happens, it orders them as though they are 2D layers according to their order in the timeline and the precomposed layers nested within other precomposed layers behave the same way. I tried rendering some frames out to see if it was a preview problem and… nope. Not a preview problem at all. The frames have the same issue.
I’ve tried simply copying the contents of the precomposed layers into the composition such that I have like 300 non precomposed layers, but this makes the problem worse. Still depending on the distance the camera is from the scene, after effects just gives up and ignores its 3D intersection rules…
To recap: if the camera is close, there is no problem, but if the camera zooms out, my 3d layers no longer intersect at all.
I’m currently running on an Intel based mac… 6 gigs of ram… 2.0 core 2 duo processor… I’ve tried enabling and disabling open GL and whatnot… at my wits end here.
Someone… someone please help. This is just. Ah. I’ve poured a year into the production of this film and if this stupid problem keeps it from going anywhere… just… Ah.