Mata Hari
Forum Replies Created
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Hi Ted,
Thanks for the quick reply. I forgot to mention that I have downloaded and used the trial version for this, but although I’m able to separately assign 3 different range of the sound individually to the particle layer, I still couldn’t find out how to assign the different ranges to different emitters within the same comp, or how to tweak the 3 emitters individually.Thanks
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Hi,
Thanks for your help, that information was unbelievably useful, just one more question for future reference. If I receive any highly compressed file to work with, would it make a difference in terms of computing time if I recode it with prores or DNxHD? -
Hi,
My initial question would have been in regards to workflow to save computing time and the endless rounds of exporting small bits, effecting small bits and so on. Let’s say you’re working on a full feature and there are 10 places in the movie that you want to work on. Someone suggested me to work on full res, but my computer was not strong enough to do so, so I guess it was my own fault to take on such a job using my own computer although I’m still in the dark in terms of workflow. -
Thanks for all your help guys, the project has turned out to be a disaster but I have learned a lot. However, having completed the piece I can conclude that exporting without quality loss requires lots and lots of practice.
As for the workflow itself I haven’t got any more experienced, although I can say that working on small pieces is a lot easier than working on 10 mins full HD within one composition unless you have a monster computer. -
What I’d like to achieve that after finished the compositing I’d have a small version of the movie that I can send to the sound editor to work with as that would be the final length of the movie. The effects are various, I’m using adjustment layers for coloring, muzzle flashes and smoke elements (not many), and time re-mapping (slow motion). I’m using the H264 version as it’s only about 300MB. but I’m compositing only like 3 minutes of the movie, the rest is just effected by the coloring adjustment layer on AE CS3.
But I still don’t have a clue how I’m going to apply the same effects to the prores422 version, which is like 15 gigabytes, and my desktop would probably die if I tried to import the footage and apply the effects on it. -
Hey,
The main problem is this; I have the footage in 3 different versions (the uncompressed one is abroad, my editor has worked on it). prores422 export, and 2 different resolution H264 exports. Following this link
https://www.frameforest.com/post/tip-how-to-work-offline/
I should be able to reduce the rendering time, but if I change the frame size within a 1920*1080 project, it will mock up the whole thing ( I suppose) as the effects won’t take place on the same spot on the video (masking, splatters, etc).
My editor suggested to work with offline files and then replace the video with the original one. I have tried it yesterday and after 13 hours exporting time (the movie is 10 minutes, I have never ever experienced such exporting time) the result was terrible. Although my computer isn’t the strongest one (Intel Dual Core, 4 gigabyte ram DDR2 and an Nvidia Geforce GTS 450, Win7 64bit), I have rendered 3D with full lighting in less time, so I’m definitely doing something wrong in terms of workflow. -
Hi,
Thanks for all the replys, but I’m running into major computing time even at 1080*720 res, how would I be able to get the same result on uncompressed footage? I have been exporting a 10 mins movie for 10 hours now and still have 3 hours left. Sure could use a better PC:)
So I’m still not sure what should I do but my tutor suggested to finish this export and just replace the video footage with the uncompressed one. the only problem with that can be (as far as I see) that the resolution is not the same so the effects would appear in different places (scaling problems too). But once I have the final export, according to the timecode it shouldn’t result any more complications. Except the computing time that would be 2 days at least.