Martin Stanesby
Forum Replies Created
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Martin Stanesby
January 20, 2019 at 6:51 pm in reply to: No Markers – Vegas Pro 16 to DVD Architect Pro 7Hi Guys,
Thanks for your input.I found that I was making the mistake of dragging the media into DVDA7 instead of adding media to the menu tree. When I did it via the menu then all the chapters were imported and the add marker button became live too.
Doh!
Thanks again
Martin
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Hi Aaron,
Yes my laptop has dual graphics, and you cannot disable Intel from controlling the display as dedicated graphics. However, my NVIDIA graphics are set in properties for certain applications and so it is presumed it kicks in when Vegas launches.I’m wondering if those results returned also show the Intel video memory which is a lot lower than the nvidia one? Unfortunately I cannot gain access to advanced options in bios to tweak video memory.
To answer your other questions…..
I’m not using external drives. Source media is on internal drive.
The Vegas projects are both ones created within Vegas 16 and ones upgraded from Vegas 15. The slow issue was also evident in Vegas 15 anyhow.
Yes i am running a few third party plugins. I don’t think any were added just before the issue arose. But I will check.
The source media is .mp4.
I have contacted Magic support and waiting on a response.
Thanks
Martin -
Hi Aaron,
Thanks for the tip. I’ve copied the info return below.
> CPU LZW Compression 704.36 MB/s
> CPU AES256 Encryption 3272.97 MB/s
> CPU Vista Compression 1847.76 MB/s
> CPU SHA1 Hash 1798.31 MB/s
> Uniproc CPU LZW Compression 115.28 MB/s
> Uniproc CPU AES256 Encryption 422.04 MB/s
> Uniproc CPU Vista Compression 344.59 MB/s
> Uniproc CPU SHA1 Hash 464.76 MB/s
> Memory Performance 17268.80 MB/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Constant Buffer Performance 42.00 F/s
> Video Memory Throughput 7437.08 MB/s
> Dshow Video Encode Time 0.00000 s
> Dshow Video Decode Time 0.00000 s
> Media Foundation Decode Time 0.00000 s
> Disk Sequential 64.0 Read 362.97 MB/s 7.9
> Disk Random 16.0 Read 293.39 MB/s 8.1Thanks for your help.
Martin
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Hi Aaron,
For some reason I don’t get to see this info?
In command prompt is shows it’s looking at the cpu etc then at the end a load of info briefly appears before it just closes itself down every time? It doesn’t remain open for me to even red the results?Martin
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Dimitrios,
As mentioned in my post, I’ve already tried that with no difference.Cheers
Martin -
Hi All,
Thanks for your replies, advice and sharing my frustrations with this.Nigel…In the absence of any other solutions, i wonder if DISK I/O is a problem. Would anyone know how to look into that?
It would seem that almost all that are having issues with this Vegas Pro 16 have the same experience with things slowing down, especially the larger the project which suggests something is bottle necking somewhere.
Aaron, thanks for your input here. I don’t think I’ve put insufficient info here explaining my issue to get started. It seems a lot of people are having this issue with different specs.
Interesting point you make about the GPU, I know mine would struggle now. but the interesting thing is, that Vegas Pro 16 works better for me with GPU enabled? I mean, it crashes more when it is off?Also, I’m not running an external drive. The issue is there with and without an external monitor.
I appear to me fully Windows updated. I do, however have Vegas Pro 13 and 15 installed as well. Would they cause a conflict?
Could you advise how to test OpenCL performance; Intel quicksync and NVIDIA NVENC??
I ran the command prompt test and here’s what i got…..?
> Operating System : 10.0 Build-17134
> Processor : Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
> TSC Frequency : 2493900000
> Number of Processors : 1
> Number of Cores : 4
> Number of CPUs : 8
> Number of Cores per Processor : 4
> Number of CPUs Per Core : 2
> Cores have logical CPUs : YES
> L1 Cache and line Size : 32768 64
> L2 Cache and line Size : 262144 64
> L3 Cache and line Size : 6291456 64
> Total physical mem available to the OS : 15.9 GB (17,099,415,552 bytes)
> Adapter Description : Intel(R) HD Graphics 4600
> Adapter Manufacturer : Intel Corporation
> Adapter Driver Provider : Intel Corporation
> Adapter Driver Version : 20.19.15.4549
> Adapter Driver Date (yy/mm/dd) : 2016\11\10
> Has DX9 or better : Yes
> Has Pixel shader 2.0 or better : Yes
> Has LDDM Driver : Yes
> Dedicated (local) video memory : 112.5MB
> System memory dedicated as video memory : 0MB
> System memory shared as video memory : 2048MB
> Primary Monitor Size : 1920 X 1080 (2073600 total pixels)
> WinSAT is Official : YesMode Flags = 0x01000002
Disk Number = 0
Iterations = 1
IO Count = 1000
Sequential IO Size = 65536
Random IO Size = 16384
Run[1] Type[0x01000002] Zone[0] – 291.429808 MB/s
> Run Time 00:00:00.50
> Running: Storage Assessment ‘-ran -read -n 1’
Mode Flags = 0x01000002
Disk Number = 1
Iterations = 1
IO Count = 1000
Sequential IO Size = 65536
Random IO Size = 16384I hope it sheds light on something ☺
Martin
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Thanks John,
That’s helped lot.
As always….thanks for your sound expert advice.Martin
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Hi John,
So even though Vegas needs to deinterlace…….will the project still be interlaced when rendered? I’m presuming so as this is the point to shooting interlaced and having an interlaced project running. Otherwise I’d be really confused…..Thanks
Martin -
Hi John,
Thanks for the advice.
That’s rather confusing then…if it’s not about deinterlacing the footage…why does Vegas call this option ‘deinterlace’? I would h ae thought Vegas would default this option if interlaced footage MUST be deinterlaced….why have the option for none??Thanks
Martin